A RetroSearch Logo

Home - News ( United States | United Kingdom | Italy | Germany ) - Football scores

Search Query:

Showing content from https://docs.unity3d.com/Manual/../ScriptReference/Collider.OnTriggerExit.html below:

Unity - Scripting API: Collider.OnTriggerExit(Collider)

Collider.OnTriggerExit(Collider) Suggest a change Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close Your name Your email Suggestion*

Cancel

Parameters Parameter Description other The other Collider involved in this collision. Description

OnTriggerExit is called when the Collider other has stopped touching the trigger.

This message is sent to the trigger and the Collider that touches the trigger.

Notes: Trigger events are only sent if one of the Colliders also has a Rigidbody attached. Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions. OnTriggerExit occurs on the FixedUpdate after the Colliders have stopped touching. The Colliders involved are not guaranteed to be at the point of initial separation. Deactivating or destroying a Collider while it is inside a trigger volume will not register an on exit event.

Additional resources: Collider.OnTriggerEnter which contains a useful example.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnTriggerExit(Collider other) { // Destroy everything that leaves the trigger Destroy(other.gameObject); } }


RetroSearch is an open source project built by @garambo | Open a GitHub Issue

Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo

HTML: 3.2 | Encoding: UTF-8 | Version: 0.7.4