class in UnityEditor.Callbacks
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Close Your name Your email Suggestion* DescriptionAdd this attribute to a callback method to mark that this callback must be run before any callbacks that are part of the specified class.
using UnityEditor; using UnityEditor.Callbacks;Properties Property Description classType The class type that should be run before this callback. Constructors Constructor Description RunBeforeClassAttribute Add this attribute to a callback method to mark that this callback must be run before any callbacks that are part of the specified class.class RunFirst : AssetPostprocessor { [RunBeforeClass(typeof(RunNext))] static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) { } }
class RunNext : AssetPostprocessor { static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) { } }
class RunLast : AssetPostprocessor { [RunAfterClass(typeof(RunNext))] static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) { } }
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