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Showing content from https://docs.unity3d.com/Manual/../ScriptReference/Callbacks.RunBeforeAssemblyAttribute.html below:

Unity - Scripting API: RunBeforeAssemblyAttribute

RunBeforeAssemblyAttribute

class in UnityEditor.Callbacks

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Description

Add this attribute to a callback method to indicate that this callback must be run before any callbacks that are part of the specified assembly.

using UnityEditor;
using UnityEditor.Callbacks;
using UnityEngine;

// This example shows how to ensure that a callback is called before the Addressables assembly has been called. class MyPostprocessor : AssetPostprocessor { [RunBeforeAssembly("Unity.Addressables.Editor")] static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) { Debug.Log("MyAllPostprocessor"); } }

Properties Property Description assemblyName The name of the assembly that should be called after this callback. Constructors Constructor Description RunBeforeAssemblyAttribute Add this attribute to a callback method to indicate that this callback must be run before any callbacks that are part of the specified assembly.

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