class in UnityEditor.Callbacks
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Close Your name Your email Suggestion* DescriptionAdd this attribute to a callback method to mark that this callback must be run after any callbacks that are part of the specified package.
using UnityEditor; using UnityEditor.Callbacks;Properties Property Description packageName The name of the package that should be run before this callback. Constructors Constructor Description RunAfterPackageAttribute Add this attribute to a callback method to mark that this callback must be run after any callbacks that are part of the specified package.// This will be run between the Addressables and Localization packages. class Example : AssetPostprocessor { [RunAfterPackage("com.unity.addressables")] [RunBeforePackage("com.unity.localization")] static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) { } }
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