A RetroSearch Logo

Home - News ( United States | United Kingdom | Italy | Germany ) - Football scores

Search Query:

Showing content from https://docs.unity3d.com/Manual/../ScriptReference/Callbacks.PostProcessSceneAttribute.html below:

Unity - Scripting API: PostProcessSceneAttribute

PostProcessSceneAttribute

class in UnityEditor.Callbacks

/

Inherits from:CallbackOrderAttribute

Suggest a change Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close Your name Your email Suggestion*

Cancel

Description

Add this attribute to a method to get a notification just after building the Scene.

A method with this attribute will also get called when entering Playmode, when SceneManager.LoadScene is called.

PostProcessSceneAttribute has an option to provide an order index in the callback, starting at 0. This is useful if you have more than one OnPostprocessScene callback, and you would like them to be called in a certain order. Callbacks are called in order, starting at zero.

Note: If there are no new changes to the scene since the previous Player build, Unity doesn't rebuild the scene but uses cached Player data instead. In this case the PostProcessSceneAttribute callback is not called. To ensure an unchanged scene rebuilds, you can either mark the scene dirty with EditorSceneManager.MarkSceneDirty or clear the build cache with BuildOptions.CleanBuildCache.

Additional resources: IProcessSceneWithReport

Inherited Members


RetroSearch is an open source project built by @garambo | Open a GitHub Issue

Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo

HTML: 3.2 | Encoding: UTF-8 | Version: 0.7.4