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Showing content from https://docs.unity3d.com/Manual/../ScriptReference/BuildTarget.html below:

Unity - Scripting API: BuildTarget

BuildTarget

enumeration

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Description

Specifies the target platform for a Player or AssetBundle build.

Pass a platform property to BuildTarget to specify the target platform to build a Player for. For example, use BuildTarget.Android to target the Android platform. At runtime, use BuildTarget to identify the currently selected build target. Only actively supported platforms are documented in this list.

Important: When targeting Windows, it's recommended to use the StandaloneWindow64 target unless you specifically need to target devices that use a 32-bit CPU.

Additional resources: BuildPipeline.BuildPlayer, EditorUserBuildSettings.activeBuildTarget, BuildAssetBundlesParameters.targetPlatform.


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