enumeration
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Close Your name Your email Suggestion* DescriptionSpecifies the target platform for a Player or AssetBundle build.
Pass a platform property to BuildTarget
to specify the target platform to build a Player for. For example, use BuildTarget.Android to target the Android platform. At runtime, use BuildTarget
to identify the currently selected build target. Only actively supported platforms are documented in this list.
Important: When targeting Windows, it's recommended to use the StandaloneWindow64
target unless you specifically need to target devices that use a 32-bit CPU.
Additional resources: BuildPipeline.BuildPlayer, EditorUserBuildSettings.activeBuildTarget, BuildAssetBundlesParameters.targetPlatform.
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