class in UnityEditor
/
Inherits from:EditorWindow
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Close Your name Your email Suggestion* DescriptionThe default build settings window.
Static Methods Method Description RegisterBuildPlayerHandler Register a delegate to intercept or override the build process executed with the "Build" and "Build and Run" buttons. Registering a null value will restore default behavior, which is the equivalent of calling BuildPlayerWindow.DefaultBuildMethods.BuildPlayer. RegisterGetBuildPlayerOptionsHandler Register a delegate method to calculate BuildPlayerOptions that are passed to the build player handler. Registering a null value will restore default behavior, which is the equivalent of calling BuildPlayerWindow.DefaultBuildMethods.GetBuildPlayerOptions. ShowBuildPlayerWindow Open the build settings window. Inherited Members Static Properties Property Description focusedWindow The EditorWindow which currently has keyboard focus. (Read Only) mouseOverWindow The EditorWindow currently under the mouse cursor. (Read Only) Properties Property Description autoRepaintOnSceneChange Enable this property to automatically repaint the window when the SceneView is modified. dataModeController An instance of IDataModeController to handle DataMode functionalities for the current window. docked Returns true if EditorWindow is docked. EditorWindow Dockarea we're inside. hasFocus Returns true if EditorWindow is focused. hasUnsavedChanges This property specifies whether the Editor prompts the user to save or discard unsaved changes before the window closes. maximized Whether or not this window is maximized? maxSize The maximum size of this window when it is floating or modal. The maximum size is not used when the window is docked. minSize The minimum size of this window when it is floating or modal. The minimum size is not used when the window is docked. overlayCanvas The OverlayCanvas for this window. position The desired position of the window in screen space. rootVisualElement Retrieves the root visual element of this window hierarchy. saveChangesMessage The message that displays to the user if they are prompted to save titleContent The GUIContent used for drawing the title of EditorWindows. wantsLessLayoutEvents Specifies whether a layout pass is performed before all user events (for example, EventType.MouseDown or EventType.KeyDown), or is only performed before repaint events. wantsMouseEnterLeaveWindow Checks whether MouseEnterWindow and MouseLeaveWindow events are received in the GUI in this Editor window. wantsMouseMove Checks whether MouseMove events are received in the GUI in this Editor window. hideFlags Should the object be hidden, saved with the Scene or modifiable by the user? name The name of the object. Public Methods Method Description BeginWindows Mark the beginning area of all popup windows. Close Close the editor window. DiscardChanges Discards unsaved changes to the contents of the window. EndWindows Close a window group started with EditorWindow.BeginWindows. Focus Moves keyboard focus to another EditorWindow. GetExtraPaneTypes Gets the extra types of EditorWindow associated with the current window. RemoveNotification Stop showing notification message. Repaint Make the window repaint. This queues a command to render the window on the next frame. SaveChanges Performs a save action on the contents of the window. SendEvent Sends an Event to a window. Show Show the EditorWindow window. ShowAsDropDown Shows a window with dropdown behaviour and styling. ShowAuxWindow Show the editor window in the auxiliary window. ShowModal Show modal editor window. ShowModalUtility Shows the EditorWindow as a floating modal window. ShowNotification Show a notification message. ShowPopup Shows an Editor window using popup-style framing. ShowTab Shows a docked Editor window. ShowUtility Show the EditorWindow as a floating utility window. TryGetOverlay Get an Overlay with matching ID from an EditorWindow canvas. GetInstanceID Gets the instance ID of the object. ToString Returns the name of the object. Static Methods Method Description CreateWindow Creates an EditorWindow of type T. FocusWindowIfItsOpen Focuses the first found EditorWindow of specified type if it is open. GetWindow Returns the first EditorWindow of type windowType which is currently on the screen. GetWindowWithRect Returns the first EditorWindow of type t which is currently on the screen. HasOpenInstances Checks if an editor window is open. Destroy Removes a GameObject, component or asset. DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead. DontDestroyOnLoad Do not destroy the target Object when loading a new Scene. FindAnyObjectByType Retrieves any active loaded object of Type type. FindFirstObjectByType Retrieves the first active loaded object of Type type. FindObjectsByType Retrieves a list of all loaded objects of Type type. Instantiate Clones the object original and returns the clone. InstantiateAsync Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. CreateInstance Creates an instance of a scriptable object. Operators Operator Description bool Does the object exist? operator != Compares if two objects refer to a different object. operator == Compares two object references to see if they refer to the same object. Messages Message Description Awake Called as the new window is opened. CreateGUI CreateGUI is called when the EditorWindow's rootVisualElement is ready to be populated. hasUnsavedChanges This property specifies whether the Editor prompts the user to save or discard unsaved changes before the window closes. OnBecameInvisible Called after the window is removed from a container view, or is no longer visible within a tabbed collection of EditorWindow. OnBecameVisible Called after the window is added to a container view. OnDestroy OnDestroy is called to close the EditorWindow window. OnFocus Called when the window gets keyboard focus. OnGUI Implement your own editor GUI here. OnHierarchyChange Handler for message that is sent when an object or group of objects in the hierarchy changes. OnInspectorUpdate OnInspectorUpdate is called at 10 frames per second to give the inspector a chance to update. OnLostFocus Called when the window loses keyboard focus. OnProjectChange Handler for message that is sent whenever the state of the project changes. OnSelectionChange Called whenever the selection has changed. saveChangesMessage The message that displays to the user if they are prompted to save Update Called multiple times per second on all visible windows. Awake Called when an instance of ScriptableObject is created. OnDestroy This function is called when the scriptable object will be destroyed. OnDisable This function is called when the scriptable object goes out of scope. OnEnable This function is called when the object is loaded. OnValidate Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector. Reset Reset to default values. Events Event Description windowFocusChanged Called whenever the focused editor window is changed.RetroSearch is an open source project built by @garambo | Open a GitHub Issue
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