class in UnityEditor
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Close Your name Your email Suggestion* DescriptionAPI for building players or AssetBundles.
The BuildPipeline class in the Unity Editor namespace provides essential tools to programmatically Build Players and Build AssetBundles. AssetBundles can be loaded from external sources such as the web, enhancing the flexibility and scalability of content delivery in Unity applications. The class contains several static properties and methods to facilitate building workflows.
Additional resources: AssetBundles, Build Player Pipeline
Static Properties Property Description isBuildingPlayer Returns true when Unity is actively building a Player or AssetBundlesRetroSearch is an open source project built by @garambo | Open a GitHub Issue
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