Showing content from https://docs.unity3d.com/Manual/../ScriptReference/Build.Content.ContentBuildInterface.html below:
Unity - Scripting API: ContentBuildInterface
ArchiveAndCompress Create a Unity archive file, containing the content of one or more resource files. CalculateBuildUsageTags Calculates the build usage of a set of objects. CalculatePlayerDependenciesForGameManagers Calculates dependency information for various internal Unity game manager classes. CalculatePlayerDependenciesForScene Calculates the Scene dependency information. CalculatePlayerSerializationHashForType Returns a unique hash for a given type's serialized layout. GenerateAssetBundleBuilds Returns an array of AssetBundleBuild structs that detail the current AssetBundle layout, as set through the Inspector and stored in the AssetDatabase. GetGlobalUsageFromActiveScene Gets information about the lighting and render settings in the active scene. GetGlobalUsageFromGraphicsSettings Returns the global usage information calculated by the Shader Stripping section of Graphics Settings. GetPlayerAssetRepresentations Returns a list of visible objects directly contained inside of an asset. GetPlayerDependenciesForObject Returns a list of objects referenced by an object. GetPlayerDependenciesForObjects Returns a list of objects referenced by a set of objects. GetPlayerObjectIdentifiersInAsset Returns a list of objects directly contained inside of an asset. GetPlayerObjectIdentifiersInSerializedFile Returns a list of objects directly contained inside of a loose serialized file. GetTypeForObject Returns the System.Type of the ObjectIdentifier specified by objectID. GetTypeForObjects Returns the System.Type of the ObjectIdentifiers and the referenced SerializeReference class types specified by objectIDs. GetTypesForObject Returns the System.Type of the ObjectIdentifier and the referenced SerializeReference class types specified by objectID. ObjectIsSupportedInBuild Returns True if the passed in target object is a valid runtime object. StartProfileCapture Starts a profile capture to record content build profile events. StopProfileCapture Returns an array of ContentBuildProfileEvent structs that contain information for each occuring event. Also stops the profile capture. WriteGameManagersSerializedFile Writes the current settings of internal Unity game manager classes to the 'globalgamemanagers' file on disk. WriteSceneSerializedFile Writes Scene objects to a serialized file on disk. WriteSerializedFile Writes objects to a serialized file on disk.
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