class in UnityEditor.Build.Content
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Close Your name Your email Suggestion* DescriptionContainer for holding information about how objects are being used in a build.
This class helps ensure the correct Shared Variants, Mesh Channels, and more are included in the build correctly.
Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.
Constructors Constructor Description BuildUsageTagSet Default constructor for an empty BuildUsageTagSet. Public Methods Method Description Dispose Dispose the BuildUsageTagSet destroying all internal state. Equals Returns true if the objects are equal. FilterToSubset Filters this BuildUsageTagSet instance to remove references to any objects that are not in the array of ObjectIdentifiers specified by objectIds. GetHash128 Gets the hash for the BuildReferenceMap. GetHashCode Gets the hash code for the BuildUsageTagSet. GetObjectData ISerializable method for serialization support outside of Unity's internal serialization system. GetObjectIdentifiers Returns an array of ObjectIdentifiers that this BuildUsageTagSet contains usage information about. UnionWith Adds the Object usage information from another BuildUsageTagSet to this BuildUsageTagSet.RetroSearch is an open source project built by @garambo | Open a GitHub Issue
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