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Showing content from https://docs.unity3d.com/Manual/../ScriptReference/BoxCollider.html below:

Unity - Scripting API: BoxCollider

BoxCollider

class in UnityEngine

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Inherits from:Collider

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Implemented in:UnityEngine.PhysicsModule

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Switch to Manual Description

A box-shaped primitive collider.

Additional resources: SphereCollider, CapsuleCollider, PhysicsMaterial, Rigidbody.

Properties Property Description center The center of the box, measured in the object's local space. size The size of the box, measured in the object's local space. Inherited Members Properties Property Description attachedArticulationBody The articulation body the collider is attached to. attachedRigidbody The rigidbody the collider is attached to. bounds The world space bounding volume of the collider (Read Only). contactOffset Contact offset value of this collider. enabled Enabled Colliders will collide with other Colliders, disabled Colliders won't. excludeLayers The additional layers that this Collider should exclude when deciding if the Collider can contact another Collider. GeometryHolder The structure holding the geometric shape of the collider and its type. (Read Only) hasModifiableContacts Specify whether this Collider's contacts are modifiable or not. includeLayers The additional layers that this Collider should include when deciding if the Collider can contact another Collider. isTrigger Specify if this collider is configured as a trigger. layerOverridePriority A decision priority assigned to this Collider used when there is a conflicting decision on whether a Collider can contact another Collider. material The material used by the collider. providesContacts Whether or not this Collider generates contacts for Physics.ContactEvent. sharedMaterial The shared physics material of this collider. gameObject The game object this component is attached to. A component is always attached to a game object. tag The tag of this game object. transform The Transform attached to this GameObject. hideFlags Should the object be hidden, saved with the Scene or modifiable by the user? name The name of the object. Public Methods Method Description ClosestPoint The closest point on the collider given a specified location. ClosestPointOnBounds The closest point to the bounding box of the attached collider. GetGeometry Returns the geometric shape of the collider of the requested type. Raycast Casts a Ray that ignores all Colliders except this one. BroadcastMessage Calls the method named methodName on every MonoBehaviour in this game object or any of its children. CompareTag Checks the GameObject's tag against the defined tag. GetComponent Gets a reference to a component of type T on the same GameObject as the component specified. GetComponentInChildren Gets a reference to a component of type T on the same GameObject as the component specified, or any child of the GameObject. GetComponentIndex Gets the index of the component on its parent GameObject. GetComponentInParent Gets a reference to a component of type T on the same GameObject as the component specified, or any parent of the GameObject. GetComponents Gets references to all components of type T on the same GameObject as the component specified. GetComponentsInChildren Gets references to all components of type T on the same GameObject as the component specified, and any child of the GameObject. GetComponentsInParent Gets references to all components of type T on the same GameObject as the component specified, and any parent of the GameObject. SendMessage Calls the method named methodName on every MonoBehaviour in this game object. SendMessageUpwards Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. TryGetComponent Gets the component of the specified type, if it exists. GetInstanceID Gets the instance ID of the object. ToString Returns the name of the object. Static Methods Method Description Destroy Removes a GameObject, component or asset. DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead. DontDestroyOnLoad Do not destroy the target Object when loading a new Scene. FindAnyObjectByType Retrieves any active loaded object of Type type. FindFirstObjectByType Retrieves the first active loaded object of Type type. FindObjectsByType Retrieves a list of all loaded objects of Type type. Instantiate Clones the object original and returns the clone. InstantiateAsync Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. Operators Operator Description bool Does the object exist? operator != Compares if two objects refer to a different object. operator == Compares two object references to see if they refer to the same object. Messages Message Description OnCollisionEnter OnCollisionEnter is called when this collider/rigidbody has begun touching another rigidbody/collider. OnCollisionExit OnCollisionExit is called when this collider/rigidbody has stopped touching another rigidbody/collider. OnCollisionStay OnCollisionStay is called once per frame for every Collider or Rigidbody that touches another Collider or Rigidbody. OnTriggerEnter Called when a Collider with the Collider.isTrigger property overlaps another Collider. OnTriggerExit OnTriggerExit is called when the Collider other has stopped touching the trigger. OnTriggerStay OnTriggerStay is called almost all the frames for every Collider other that is touching the trigger. The function is on the physics timer so it won't necessarily run every frame.

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