A RetroSearch Logo

Home - News ( United States | United Kingdom | Italy | Germany ) - Football scores

Search Query:

Showing content from https://docs.unity3d.com/Manual/../ScriptReference/AudioSpeakerMode.html below:

Unity - Scripting API: AudioSpeakerMode

AudioSpeakerMode

enumeration

Suggest a change Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close Your name Your email Suggestion*

Cancel

Your project's default speaker mode can be set in the Audiomanager through Edit->Project Settings->Audio.

Additional resources: AudioSettings, Audio Manager.

Properties Property Description Mono Channel count is set to 1. The speakers are monaural. Stereo Channel count is set to 2. The speakers are stereo. This is the editor default. Quad Channel count is set to 4. 4 speaker setup. This includes front left, front right, rear left, rear right. Surround Channel count is set to 5. 5 speaker setup. This includes front left, front right, center, rear left, rear right. Mode5point1 Channel count is set to 6. 5.1 speaker setup. This includes front left, front right, center, rear left, rear right and a subwoofer. Mode7point1 Channel count is set to 8. 7.1 speaker setup. This includes front left, front right, center, rear left, rear right, side left, side right and a subwoofer. Prologic Channel count is set to 2. Stereo output, but data is encoded in a way that is picked up by a Prologic/Prologic2 decoder and split into a 5.1 speaker setup.

RetroSearch is an open source project built by @garambo | Open a GitHub Issue

Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo

HTML: 3.2 | Encoding: UTF-8 | Version: 0.7.4