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Unity - Scripting API: AudioSource.PlayOneShot

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Switch to Manual Declaration

public void

PlayOneShot

(

AudioClip clip

, float

volumeScale

= 1.0F);

Parameters Parameter Description clip The clip being played. volumeScale The scale of the volume. Unity automatically clamps negative scales to zero. Note: Scales larger than one might cause clipping.

AudioSource.PlayOneShot does not cancel clips that are already being played by AudioSource.PlayOneShot and AudioSource.Play. For more information on how this method differs from AudioSource.Play, see AudioSource.

Additional resources: AudioSource.Play.


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