A RetroSearch Logo

Home - News ( United States | United Kingdom | Italy | Germany ) - Football scores

Search Query:

Showing content from https://docs.unity3d.com/Manual/../ScriptReference/AudioSource.PlayClipAtPoint.html below:

Unity - Scripting API: AudioSource.PlayClipAtPoint

AudioSource.PlayClipAtPoint Suggest a change Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close Your name Your email Suggestion*

Cancel

Switch to Manual Declaration

public static void

PlayClipAtPoint

(

AudioClip clip

,

Vector3 position

, float

volume

= 1.0F);

Parameters Parameter Description clip Audio data to play. position Position in world space from which sound originates. volume Playback volume (range from 0.0 - 1.0). Description

Plays an AudioClip at a given position in world space.

This function creates an audio source but automatically disposes of it once the clip has finished playing.


RetroSearch is an open source project built by @garambo | Open a GitHub Issue

Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo

HTML: 3.2 | Encoding: UTF-8 | Version: 0.7.4