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Unity - Scripting API: AudioRenderer

AudioRenderer

class in UnityEngine

/

Implemented in:UnityEngine.AudioModule

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Description

Allow recording the main output of the game or specific groups in the AudioMixer.

Static Methods Method Description GetSampleCountForCaptureFrame Returns the number of samples available since the last time AudioRenderer.Render was called. This is dependent on the frame capture rate. Render Performs the recording of the main output as well as any optional mixer groups that have been registered via AudioRenderer.AddMixerGroupSink. Start Enters audio recording mode. After this Unity will output silence until AudioRenderer.Stop is called. Stop Exits audio recording mode. After this audio output will be audible again.

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