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Showing content from https://docs.unity3d.com/Manual/../ScriptReference/AudioConfiguration.html below:

Unity - Scripting API: AudioConfiguration

AudioConfiguration

struct in UnityEngine

/

Implemented in:UnityEngine.AudioModule

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Description

Specifies the current properties or desired properties to be set for the audio system.

Use these properties to change how Unity outputs all audio in your project, including how many sounds can play at one time and what speaker mode to use.

For a longer example, refer to AudioSettings.Reset.

Additional resources: AudioSpeakerMode, AudioSettings.GetConfiguration.

Properties Property Description dspBufferSize The length of the DSP buffer in samples determining the latency of sounds by the audio output device. numRealVoices The current maximum number of simultaneously audible sounds in the game. numVirtualVoices The maximum number of managed sounds in the game. Beyond this limit sounds will simply stop playing. sampleRate The current sample rate of the audio output device used. speakerMode The current speaker mode used by the audio output device.

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