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Showing content from https://docs.unity3d.com/Manual/../ScriptReference/AudioClip.html below:

Unity - Scripting API: AudioClip

AudioClip

class in UnityEngine

/

Inherits from:Audio.AudioResource

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Implemented in:UnityEngine.AudioModule

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Switch to Manual Description

A container for audio data.

An AudioClip stores the audio file either compressed as ogg vorbis or uncompressed. AudioClips are referenced and used by AudioSources to play sounds.

Additional resources: AudioClip component in the Components Reference.

Properties Property Description ambisonic Returns true if this audio clip is ambisonic (read-only). channels The number of channels in the audio clip. (Read Only) frequency The sample frequency of the clip in Hertz. (Read Only) length The length of the audio clip in seconds. (Read Only) loadInBackground Enable this property to load the AudioClip asynchronously in the background instead of on the main thread. Set this property in the Inspector (Read Only). loadState Returns the current load state of the audio data associated with an AudioClip. loadType The load type of the clip (read-only). preloadAudioData Enable this property in the Inspector to preload audio data from the audio clip when loading the clip Asset (Read Only). samples The length of the audio clip in samples. (Read Only) Public Methods Method Description GetData Fills an array with sample data from the audio clip. LoadAudioData Loads the asset data of an AudioClip into memory, so it will immediately be ready to play. SetData Fills an audio clip with sample data from an array or Span. Overwrites existing data if necessary. UnloadAudioData Unloads the audio data associated with the clip. This works only for AudioClips that are based on actual sound file assets. Static Methods Method Description Create Creates a user AudioClip with a name and with the given length in samples, channels and frequency. Inherited Members Properties Property Description hideFlags Should the object be hidden, saved with the Scene or modifiable by the user? name The name of the object. Public Methods Method Description GetInstanceID Gets the instance ID of the object. ToString Returns the name of the object. Static Methods Method Description Destroy Removes a GameObject, component or asset. DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead. DontDestroyOnLoad Do not destroy the target Object when loading a new Scene. FindAnyObjectByType Retrieves any active loaded object of Type type. FindFirstObjectByType Retrieves the first active loaded object of Type type. FindObjectsByType Retrieves a list of all loaded objects of Type type. Instantiate Clones the object original and returns the clone. InstantiateAsync Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. Operators Operator Description bool Does the object exist? operator != Compares if two objects refer to a different object. operator == Compares two object references to see if they refer to the same object.

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