class in UnityEngine.Audio
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Inherits from:Object
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Implemented in:UnityEngine.AudioModule
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Close Your name Your email Suggestion* DescriptionAudioMixer asset.
This is a singleton representing a specific audio mixer asset in the project.
Public Methods Method Description ClearFloat Resets an exposed parameter to its initial value. FindMatchingGroups Connected groups in the mixer form a path from the mixer's master group to the leaves. This path has the format Master Group/Child of Master Group/Grandchild of Master Group, and so on. For example, in the hierarchy below, the group DROPS has the path Master/WATER/DROPS. To return only the group called DROPS, enter DROPS. The substring Master/AMBIENCE returns three groups, AMBIENCE/CROWD, AMBIENCE/ROAD, and AMBIENCE. The substring /R would return both ROAD and RIVER. FindSnapshot The name must be an exact match. GetFloat Returns the value of the exposed parameter specified. If the parameter doesn't exist the function returns false. Prior to calling SetFloat and after ClearFloat has been called on this parameter the value returned will be that of the current snapshot or snapshot transition. SetFloat AudioMixer.SetFloat sets the value of the exposed parameter specified. Once you call this function, mixer snapshots will no longer control the exposed parameter, and you can only modify the parameter using AudioMixer.SetFloat. TransitionToSnapshots Transitions to a weighted mixture of the snapshots specified. This can be used for games that specify the game state as a continuum between states or for interpolating snapshots from a triangulated map location. Inherited Members Properties Property Description hideFlags Should the object be hidden, saved with the Scene or modifiable by the user? name The name of the object. Public Methods Method Description GetInstanceID Gets the instance ID of the object. ToString Returns the name of the object. Static Methods Method Description Destroy Removes a GameObject, component or asset. DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead. DontDestroyOnLoad Do not destroy the target Object when loading a new Scene. FindAnyObjectByType Retrieves any active loaded object of Type type. FindFirstObjectByType Retrieves the first active loaded object of Type type. FindObjectsByType Retrieves a list of all loaded objects of Type type. Instantiate Clones the object original and returns the clone. InstantiateAsync Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. Operators Operator Description bool Does the object exist? operator != Compares if two objects refer to a different object. operator == Compares two object references to see if they refer to the same object.RetroSearch is an open source project built by @garambo | Open a GitHub Issue
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