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Unity - Scripting API: AssetDatabase.LoadMainAssetAtPath

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Declarationpublic static Object LoadMainAssetAtPath(string assetPath);

Parameters Parameter Description assetPath Filesystem path of the asset to load. Description

Returns the main asset object at assetPath.

The "main" Asset is the Asset at the root of a hierarchy (such as a Maya file which may contain multiples meshes and GameObjects).

All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".

Additional resources: AssetDatabase.LoadAssetAtPath, AssetDatabase.LoadAllAssetsAtPath, AssetDatabase.LoadAllAssetRepresentationsAtPath.


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