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Unity - Scripting API: AssetDatabase.GetMainAssetTypeFromGUID

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Declarationpublic static Type GetMainAssetTypeFromGUID(GUID guid);

Parameters Parameter Description guid The guid of the asset. Description

Returns the type of the main asset object with guid.

using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/Print Type Count")] static void GetAllAssetTypeCount() { var typeCount = new Dictionary<string, uint>(); //Put all the types that were found in the typeCount dictionary and increment their count foreach (var guid in AssetDatabase.FindAssets("", new []{"Assets"})) { var typeString = AssetDatabase.GetMainAssetTypeFromGUID(new GUID(guid)).ToString(); if (typeCount.ContainsKey(typeString)) typeCount[typeString]++; else typeCount.Add(typeString, 1); } //Print types and their count into the Unity Console foreach (var element in typeCount) { Debug.Log(element); } } }


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