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Unity - Scripting API: AssetDatabase.AssetPathToGUID

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Declarationpublic static string AssetPathToGUID(string path);

Declaration

public static string

AssetPathToGUID

(string

path

,

AssetPathToGUIDOptions options

= AssetPathToGUIDOptions.IncludeRecentlyDeletedAssets);

Description

Get the GUID for the asset at path.

All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".

When you delete an asset, the GUID for that asset remains in Unity's asset database until you close the Editor. As a result, by default this method will still return GUIDs for assets that were deleted in the current session of the Unity Editor.

For assets that do not exist, and were not deleted in the current Editor session, this method returns an empty string.

If you need it to return an empty string for assets that were deleted in the current Editor session, pass the value AssetPathToGUIDOptions.OnlyExistingAssets as the "options" parameter.

See AssetDatabase.GUIDFromAssetPath for a version that returns a UnityEditor.GUID instead of a string.


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