class in UnityEngine.Assertions
/
Implemented in:UnityEngine.CoreModule
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Close Your name Your email Suggestion* DescriptionThe Assert class contains assertion methods for setting invariants in the code.
All method calls will be conditionally included only in a development build, unless specified explicitly. See BuildOptions.ForceEnableAssertions. The inclusion of an assertion is controlled by the UNITY_ASSERTIONS
define.
Assert throws exceptions whenever an assertion fails.
If a debugger is attached to the project (System.Diagnostics.Debugger.IsAttached is true), AssertionException is thrown to pause the execution and invoke the debugger.
using UnityEngine; using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour { public int health; public GameObject go;
void Update() { // You expect the health never to be equal to zero Assert.AreNotEqual(0, health);
// The referenced GameObject should be always (in every frame) be active Assert.IsTrue(go.activeInHierarchy); } }
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