Showing content from https://docs.unity3d.com/Manual/../ScriptReference/Animator.html below:
Unity - Scripting API: Animator
ApplyBuiltinRootMotion Apply the default Root Motion. CrossFade Creates a crossfade from the current state to any other state using normalized times. CrossFadeInFixedTime Creates a crossfade from the current state to any other state using times in seconds. GetAnimatorTransitionInfo Returns an AnimatorTransitionInfo with the informations on the current transition. GetBehaviour Returns the first StateMachineBehaviour that matches type T or is derived from T. Returns null if none are found. GetBehaviours Returns all StateMachineBehaviour that match type T or are derived from T. Returns null if none are found. GetBoneTransform Retrieves the Transform mapped to a human bone based on its id. GetBool Returns the value of the given boolean parameter. GetCurrentAnimatorClipInfo Returns an array of all the AnimatorClipInfo in the current state of the given layer. GetCurrentAnimatorClipInfoCount Returns the number of AnimatorClipInfo in the current state. GetCurrentAnimatorStateInfo Returns an AnimatorStateInfo with the information on the current state. GetFloat Returns the value of the given float parameter. GetIKHintPosition Gets the position of an IK hint. GetIKHintPositionWeight Gets the translative weight of an IK Hint (0 = at the original animation before IK, 1 = at the hint). GetIKPosition Gets the position of an IK goal. GetIKPositionWeight Gets the translative weight of an IK goal (0 = at the original animation before IK, 1 = at the goal). GetIKRotation Gets the rotation of an IK goal. GetIKRotationWeight Gets the rotational weight of an IK goal (0 = rotation before IK, 1 = rotation at the IK goal). GetInteger Returns the value of the given integer parameter. GetLayerIndex Returns the index of the animation layer with the given name. GetLayerName Returns the layer name. GetLayerWeight Returns the weight of the layer at the specified index. GetNextAnimatorClipInfo Returns an array of all the AnimatorClipInfo in the next state of the given layer. GetNextAnimatorClipInfoCount Returns the number of AnimatorClipInfo in the next state. GetNextAnimatorStateInfo Returns an AnimatorStateInfo with the information on the next state. GetParameter Obtains a reference to the AnimatorControllerParameter at the given index. HasState Returns true if the state exists in this layer, false otherwise. InterruptMatchTarget Interrupts the automatic target matching. IsInTransition Returns true if there is a transition on the given layer, false otherwise. IsParameterControlledByCurve Returns true if the parameter is controlled by a curve, false otherwise. MatchTarget Automatically adjust the GameObject position and rotation. Play Plays a state. PlayInFixedTime Plays a state. Rebind Rebind all the animated properties and mesh data with the Animator. ResetTrigger Resets the value of the given trigger parameter. SetBoneLocalRotation Sets local rotation of a human bone during a IK pass. SetBool Sets the value of the given boolean parameter. SetFloat Send float values to the Animator to affect transitions. SetIKHintPosition Sets the position of an IK hint. SetIKHintPositionWeight Sets the translative weight of an IK hint (0 = at the original animation before IK, 1 = at the hint). SetIKPosition Sets the position of an IK goal. SetIKPositionWeight Sets the translative weight of an IK goal (0 = at the original animation before IK, 1 = at the goal). SetIKRotation Sets the rotation of an IK goal. SetIKRotationWeight Sets the rotational weight of an IK goal (0 = rotation before IK, 1 = rotation at the IK goal). SetInteger Sets the value of the given integer parameter. SetLayerWeight Changes the weight of the layer at a specific index. SetLookAtPosition Sets the look at position for a character during animations. SetLookAtWeight Set look at weights. SetTarget Sets an AvatarTarget and a targetNormalizedTime for the current state. SetTrigger Sets the value of the given trigger parameter. StartPlayback Sets the animator in playback mode. StartRecording Sets the animator in recording mode, and allocates a circular buffer of size frameCount. StopPlayback Stops the animator playback mode. When playback stops, the avatar resumes getting control from game logic. StopRecording Stops animator record mode. Update Evaluates the animator based on deltaTime. WriteDefaultValues Forces a write of the default values stored in the animator.
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