class in UnityEditor.Animations
/
Inherits from:Object
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Close Your name Your email Suggestion* DescriptionBase class for animator transitions. Transitions define when and how the state machine switches from one state to another.
A transition happens when all its conditions are met.
Properties Property Description conditions AnimatorCondition conditions that need to be met for a transition to happen. destinationState The destination state of the transition. destinationStateMachine The destination state machine of the transition. isExit Is the transition destination the exit of the current state machine. mute Mutes the transition. The transition will never occur. solo Mutes all other transitions in the source state. Public Methods Method Description AddCondition Utility function to add a condition to a transition. RemoveCondition Utility function to remove a condition from the transition. Inherited Members Properties Property Description hideFlags Should the object be hidden, saved with the Scene or modifiable by the user? name The name of the object. Public Methods Method Description GetInstanceID Gets the instance ID of the object. ToString Returns the name of the object. Static Methods Method Description Destroy Removes a GameObject, component or asset. DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead. DontDestroyOnLoad Do not destroy the target Object when loading a new Scene. FindAnyObjectByType Retrieves any active loaded object of Type type. FindFirstObjectByType Retrieves the first active loaded object of Type type. FindObjectsByType Retrieves a list of all loaded objects of Type type. Instantiate Clones the object original and returns the clone. InstantiateAsync Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. Operators Operator Description bool Does the object exist? operator != Compares if two objects refer to a different object. operator == Compares two object references to see if they refer to the same object.RetroSearch is an open source project built by @garambo | Open a GitHub Issue
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