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Showing content from https://docs.unity3d.com/Manual/../ScriptReference/Animations.AnimatorControllerLayer.html below:

Unity - Scripting API: AnimatorControllerLayer

AnimatorControllerLayer

class in UnityEditor.Animations

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Description

Contains a state machine that controls animations of a model or parts of it.

An AnimatorController uses AnimatorControllerLayers to manage and blend multiple animation states. You can add a layer to an AnimatorController in the Animator window or through scripting using AnimatorController.AddLayer. AnimatorController.layers contains the list of layers of an AnimatorController.

Additional resources: AnimationLayers manual. AnimatorController.RemoveLayer for removing layers.

Properties Property Description avatarMask The AvatarMask that is used to mask the animation on the given layer. blendingMode The blending mode used by the layer. It is not taken into account for the first layer. defaultWeight The default blending weight that the layers has. It is not taken into account for the first layer. iKPass When active, the layer will have an IK pass when evaluated. It will trigger an OnAnimatorIK callback. name The name of the layer. stateMachine The state machine for the layer. syncedLayerAffectsTiming When active, the layer will take control of the duration of the Synced Layer. syncedLayerIndex Specifies the index of the Synced Layer.

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