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Close Your name Your email Suggestion* Parameters Parameter Description root The root GameObject of the animated hierarchy. binding The binding that defines the path and the properties of the value. data The resulting float value, if a value exists. Returnsbool Returns True if the value exists. False otherwise.
DescriptionRetrieves the float value that the binding points to.
Use this method when recording keyframes.
Obsolete This overload is deprecated. Use the one with EditorCurveBinding instead. Declarationpublic static bool
GetFloatValue(
GameObject root, string
relativePath, Type
type, string
propertyName, out float
data);
DescriptionSamples a curve on the GameObject you pass in and retrieves the current float value.
Use this method when recording keyframes.
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