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Showing content from https://docs.unity3d.com/Manual/../ScriptReference/AnimationClip.html below:

Unity - Scripting API: AnimationClip

AnimationClip

class in UnityEngine

/

Inherits from:Motion

/

Implemented in:UnityEngine.AnimationModule

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Switch to Manual Description

Stores keyframe based animations.

AnimationClip is used by Animation to play back animations.

Properties Property Description empty Returns true if the animation clip has no curves and no events. events Animation Events for this animation clip. frameRate Frame rate at which keyframes are sampled. (Read Only) hasGenericRootTransform Returns true if the Animation has animation on the root transform. hasMotionCurves Returns true if the AnimationClip has root motion curves. hasMotionFloatCurves Returns true if the AnimationClip has editor curves for its root motion. hasRootCurves Returns true if the AnimationClip has root Curves. humanMotion Returns true if the animation contains curve that drives a humanoid rig. legacy Set to true if the AnimationClip will be used with the Legacy Animation component ( instead of the Animator ). length Animation length in seconds. (Read Only) localBounds AABB of this Animation Clip in local space of Animation component that it is attached too. wrapMode Sets the default wrap mode used in the animation state. Constructors Constructor Description AnimationClip Creates a new animation clip. Public Methods Method Description AddEvent Adds an animation event to the clip. ClearCurves Clears all curves from the clip. EnsureQuaternionContinuity Realigns quaternion keys to ensure shortest interpolation paths. SampleAnimation Samples an animation at a given time for any animated properties. SetCurve Assigns the curve to animate a specific property. Inherited Members Properties Property Description hideFlags Should the object be hidden, saved with the Scene or modifiable by the user? name The name of the object. Public Methods Method Description GetInstanceID Gets the instance ID of the object. ToString Returns the name of the object. Static Methods Method Description Destroy Removes a GameObject, component or asset. DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead. DontDestroyOnLoad Do not destroy the target Object when loading a new Scene. FindAnyObjectByType Retrieves any active loaded object of Type type. FindFirstObjectByType Retrieves the first active loaded object of Type type. FindObjectsByType Retrieves a list of all loaded objects of Type type. Instantiate Clones the object original and returns the clone. InstantiateAsync Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. Operators Operator Description bool Does the object exist? operator != Compares if two objects refer to a different object. operator == Compares two object references to see if they refer to the same object.

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