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Unity - Manual: Script serialization

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Script serialization

Serialization is the automatic process of transforming data structures or GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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states into a format that Unity can store and reconstruct later.

How you organize data in your Unity project affects how Unity serializes that data, which can have a significant impact on the performance of your project. This page outlines serialization in Unity and how to optimize your project for it.

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