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Showing content from https://docs.unity3d.com/Manual/../ScriptReference/../Manual/mesh-introduction.html below:

Unity - Manual: Introduction to meshes

Introduction to meshes

A mesh is a collection of data that describes a shape. In Unity, you use meshes in the following ways:

Deformable meshes

In addition to regular meshes, Unity also supports deformable meshes.

Deformable meshes fall into the following categories:

Working with meshes

Unity stores meshes in your project as mesh assets, and represents them in C# code with the MeshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info
See in Glossary
class.

Depending on how you use meshes, they work with different components:

For detailed information about the data that a mesh contains and how Unity represents that data, see Mesh data.


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