Compilation transforms the code you write into code that runs in a given context on a given platform. As you work in the Unity Editor, there are several scenarios where Unity may recompile and reload your code. Depending on your settings and the location of your code, opening the Editor for the first time, modifying your code, reimporting a script asset, and entering Play mode can all trigger code reload.
Reloading code is an important way to preserve or reset data between context switches and to ensure relevant changes take effect, but it can negatively impact your development iteration times. Itâs important to understand when, why, and how Unity compiles and reloads scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
See in Glossary and other assets and how you can configure this behavior. Itâs also important to understand how Unity prioritizes executing different parts of your compiled code to ensure things happen in the order you intend them to.
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