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Showing content from https://docs.unity3d.com/Manual/../ScriptReference/../Manual/class-AudioSource.html below:

Unity - Manual: Audio Source

Introduction to the Audio Source component

Audio SourceSwitch to Scripting

The Audio Source is a component that plays an Audio ClipA container for audio data in Unity. Unity supports mono, stereo and multichannel audio assets (up to eight channels). Unity can import .aif, .wav, .mp3, and .ogg audio file format, and .xm, .mod, .it, and .s3m tracker module formats. More info
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in your sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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and provides options to customize its playback behavior.

This information covers how to set up an audio source and what each of the component settings do.

AudioSource

Introduction to the Audio Source component


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