ZClip command in ShaderLab reference
ZWrite command in ShaderLab reference
ZTest command in ShaderLab referenceSets the conditions under which geometry passes or fails depth testing.
Render pipeline compatibility Feature name Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More infoThis command makes a change to the render state. Use it in a Pass
block to set the render state for that Pass, or use it in a SubShader
block to set the render state for all Passes in that SubShader.
This is the default value.
Greater Draw geometry that is behind existing geometry. Do not draw geometry that is at the same distance as or in front of existing geometry. NotEqual Draw geometry that is not at the same distance as existing geometry. Do not draw geometry that is at the same distance as existing geometry. GEqual Draw geometry that is behind or at the same distance as existing geometry. Do not draw geometry that is in front of existing geometry. Always No depth testing occurs. Draw all geometry, regardless of distance. Additional resourcesZClip command in ShaderLab reference
ZWrite command in ShaderLab reference
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