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Showing content from https://docs.unity3d.com/Manual/../ScriptReference/../Manual/Input.html below:

Unity - Manual: Input

Input

Input in Unity refers to users sending signals from the outside world to your game or app using a physical device.

Unity supports input from many types of device, such as gamepads, mouse, keyboard, touchscreen, joystick, movement-sensors like accelerometers or gyroscopes, and VRVirtual Reality More info
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and ARAugmented Reality More info
See in Glossary
controllers. Almost every project requires input of some kind, whether it is to allow users to navigate a UI, control a character in a game, or move around and interact with objects in virtual realityVirtual Reality (VR) immerses users in an artificial 3D world of realistic images and sounds, using a headset and motion tracking. More info
See in Glossary
.

Unity has two methods of implementing Input:

The Input System Package

Unity’s best support for input is provided by the Input System Package, which you install using the Package Manager.

This is the recommended solution for most projects. It provides an intuitive interface in the Editor to configure input, and provides a variety of workflows to suit your project and coding style.

The Actions Editor window, with some default actions provided by the Input System Package

Get started with the Input System Package.

Legacy projects

If you are supporting a project that needs to use the older Input Manager, refer to the legacy Input Manager documentation.

Additional resources and examples

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