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Showing content from https://docs.unity3d.com/6000.0/Documentation/ScriptReference/AI.NavMeshAgent.html below:

Unity - Scripting API: NavMeshAgent

acceleration The maximum acceleration of an agent as it follows a path, given in units / sec^2. agentTypeID The type ID for the agent. angularSpeed Maximum turning speed in (deg/s) while following a path. areaMask Specifies which NavMesh areas are passable. Changing areaMask will make the path stale (see isPathStale). autoBraking Should the agent brake automatically to avoid overshooting the destination point? autoRepath Should the agent attempt to acquire a new path if the existing path becomes invalid? autoTraverseOffMeshLink Should the agent move across OffMeshLinks automatically? avoidancePriority The avoidance priority level. baseOffset The relative vertical displacement of the owning GameObject. currentOffMeshLinkData The current OffMeshLinkData. desiredVelocity The desired velocity of the agent including any potential contribution from avoidance. (Read Only) destination Gets or attempts to set the destination of the agent in world-space units. hasPath Does the agent currently have a path? (Read Only) height The height of the agent for purposes of passing under obstacles, etc. isOnNavMesh Is the agent currently bound to the navmesh? (Read Only) isOnOffMeshLink Is the agent currently positioned on an OffMeshLink? (Read Only) isPathStale Is the current path stale. (Read Only) isStopped Use this property to set, or get, whether the NavMesh agent stops or continues its movement along the current path. navMeshOwner Returns the owning object of the NavMesh the agent is currently placed on (Read Only). nextOffMeshLinkData The next OffMeshLinkData on the current path. nextPosition Gets or sets the simulation position of the navmesh agent. obstacleAvoidanceType The level of quality of avoidance. path Property to get and set the current path. pathPending Is a path in the process of being computed but not yet ready? (Read Only) pathStatus The status of the current path (complete, partial or invalid). radius The avoidance radius for the agent. remainingDistance The distance between the agent's position and the destination on the current path. (Read Only) speed Maximum movement speed when following a path. steeringTarget Get the current steering target along the path. (Read Only) stoppingDistance Stop within this distance from the target position. updatePosition Gets or sets whether the transform position is synchronized with the simulated agent position. The default value is true. updateRotation Should the agent update the transform orientation? updateUpAxis Allows you to specify whether the agent should be aligned to the up-axis of the NavMesh or link that it is placed on. velocity Access the current velocity of the NavMeshAgent component, or set a velocity to control the agent manually.

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