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Showing content from https://docs.unity3d.com/6000.0/Documentation/Manual/web-request-uploading-raw-data.html below:

Manual: Uploading raw data to an HTTP server (PUT)

Sending a form to an HTTP server (POST)

Advanced operations: Using the LLAPI

Uploading raw data to an HTTP server (PUT)

Some modern web applications prefer that files be uploaded via the HTTP PUT verb. For this scenario, Unity provides the UnityWebRequest.PUT function.

This function takes two arguments. The first argument is a string and specifies the target URL for the request. The second argument may be either a string or a byte array, and specifies the payload data to be sent to the server.

Function signatures:

WebRequest.Put(string url, string data);
WebRequest.Put(string url, byte[] data);
Details Example
using UnityEngine;
using UnityEngine.Networking;
using System.Collections;
 
public class MyBehavior : MonoBehaviour {
    void Start() {
        StartCoroutine(Upload());
    }
 
    IEnumerator Upload() {
        byte[] myData = System.Text.Encoding.UTF8.GetBytes("This is some test data");
        UnityWebRequest www = UnityWebRequest.Put("https://www.my-server.com/upload", myData);
        yield return www.SendWebRequest();
 
        if (www.result != UnityWebRequest.Result.Success) {
            Debug.Log(www.error);
        }
        else {
            Debug.Log("Upload complete!");
        }
    }
}

Sending a form to an HTTP server (POST)

Advanced operations: Using the LLAPI


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