Rendering Debugger in URP
Add controls to the Rendering Debugger in URP
Enable the Rendering Debugger in URPThe Rendering Debugger window is available in the following modes:
Mode Platform Availability How to Open the Rendering Debugger Editor All Yes (window in the Editor) Select Window > Analysis > Rendering Debugger Play mode All Yes (overlay in the Game view) On a desktop or laptop computer, press LeftCtrl+Backspace (LeftCtrl+Delete on macOS)To enable all the sections of the Rendering Debugger in your built application, disable Strip Debug Variants in Project Settings > Graphics > URP Global Settings. Otherwise, you can only use the Display Stats section.
To disable the runtime UI, use the enableRuntimeUI property.
Note: When using the Rendering Debugger window in the Development build, clear the Strip Debug Variants check box in Project Settings > Graphics > URP Global Settings.
Navigation at runtime Keyboard Action Control Change the current active item Use the arrow keys Change the current tab Use the Page up and Page down keys (Fn + Up and Fn + Down keys respectively for MacOS) Display the current active item independently of the debug window Press the right Shift key Xbox Controller Action Control Change the current active item Use the Directional pad (D-Pad) Change the current tab Use the Left Bumper and Right Bumper Display the current active item independently of the debug window Press the X button PlayStation Controller Action Control Change the current active item Use the Directional buttons Change the current tab Use the L1 button and R1 button Display the current active item independently of the debug window Press the Square buttonRendering Debugger in URP
Add controls to the Rendering Debugger in URP
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4