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Showing content from https://docs.unity3d.com/6000.0/Documentation/Manual/shader-built-in.html below:

Manual: Prebuilt shaders render pipeline compatibility reference

Configuring material properties in prebuilt shaders

Prebuilt shaders render pipeline compatibility reference ShadersA program that runs on the GPU. More info
See in Glossary
Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
(URP)
High Definition Render Pipeline (HDRP) Custom SRP Built-in Render Pipeline URP shaders Yes No No No HDRP shaders No Yes No No Standard Shader No

Can convert Standard Shader to equivalent on import

No

Can convert Standard Shader to equivalent on import

No Yes Standard Particle Shaders No No No Yes Legacy shaders Yes

Simple unlit Legacy shaders will likely render fine, but they might not be SRP Batcher compatible.

Yes

Simple unlit Legacy shaders will likely render fine, but they might not be SRP Batcher compatible. They also do not support any HDRP features. For an unlit shader that supports HDRP features, use the HDRP/Unlit shader.

Yes

Simple unlit Legacy shaders will likely render fine, but they might not be SRP Batcher compatible.

Yes

Configuring material properties in prebuilt shaders


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