Instantiate projectiles and explosions
Prefab instance Inspector referenceWhen you create an instance of a prefab, the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary contains specific prefabAn asset type that allows you to store a GameObject complete with components and properties. The prefab acts as a template from which you can create new object instances in the scene. More info
See in Glossary settings which you can use to edit the prefab instance and its parent prefab asset.
Opens the Overrides dropdown window which displays any overrides of the prefab instance. Use this window to apply overrides from the instance to the prefab asset, or revert overrides on the instance back to the values on the prefab asset. The Overrides window is only available for the root prefab instances, and not nested prefabs.
You can apply all changes to the asset with the following options:
If you want to apply or revert individual changes, select the specific override in the list, and then use the Revert or Apply buttons on the individual override.
For more information on prefab overrides, refer to Override prefab instances.
SelectSelects the parent prefab asset of the prefab instance in the Project windowA window that shows the contents of your Assets
folder (Project tab) More info
See in Glossary.
Open the parent prefab asset of the prefab instance in prefab editing mode.
Additional resourcesInstantiate projectiles and explosions
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