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Unity - Manual: Debugging and diagnostics
Debugging and diagnostics
Unity supports a range of tools for debugging and diagnosing issues in your project code.
Topic Description Debug C# code in Unity Track down bugs in your scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
See in Glossary by attaching external debuggers and stepping through your project code as it executes. The Debug class Use the Debug class in your project code to write messages and errors to the Console windowA Unity Editor window that shows errors, warnings and other messages generated by Unity, or your own scripts. More info
See in Glossary. Log files reference Locate Unityâs log files which record messages, warnings, and errors that can help you understand the source of problems in your application. Stack trace logging Configure the level of stack trace information shown in Unityâs log files and console to help track down problems in your scripts. Roslyn analyzers and source generators Use analyzers to inspect your code for style, quality, and other issues. Additional resources
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