Showing content from https://docs.unity3d.com/6000.0/Documentation/Manual/../ScriptReference/XR.XRDisplaySubsystem.html below:
Unity - Scripting API: XRDisplaySubsystem
AddGraphicsThreadMirrorViewBlit This function records the display subsystem's native blit event to the target command buffer. This function is typically called by a scriptable rendering pipeline. BeginRecordingIfLateLatched This function enables late latching recording of constant buffer memory locations which are later patched with the latest pose data. EndRecordingIfLateLatched This function disables late latching recording of constant buffer locations. GetCullingParameters Gets culling parameters for a specific culling pass index. GetMirrorViewBlitDesc Get a mirror view blit operation descriptor from the current display subsystem. GetPreferredMirrorBlitMode Returns the XR display's preferred mirror blit mode. GetRenderPass Gets an XRRenderPass of a specific index. GetRenderPassCount The number of XRRenderPass entries for this XR Display. GetRenderTexture Given the UnityXRRenderTextureID returned by IUnityXRDisplayInterface::CreateTexture, return the managed UnityEngine.RenderTexture instance. GetRenderTextureForRenderPass Given a render pass, return the RenderTexture instance backing that render pass. If the render pass is invalid, or if the render texture does not exist, return null. GetSharedDepthTextureForRenderPass Given a render pass, return the shared depth buffer RenderTexture instance backing that render pass. If the render pass is invalid, or if the render texture does not exist, return null. MarkTransformLateLatched This marks a given GameObject's transform to be late latched in the next frame. Once marked for late latching, the GameObject transform and its descendants will be updated with the latest VR pose updates before rendering is submitted to the GPU. SetFocusPlane Sets a point in 3D space that acts as the focal point of the Scene for this frame. This helps to improve the visual fidelity of content around this point. You must set this value every frame. Note that specifying body-locked content in focus improves the fidelity of body-locked content at the expense of content not locked to the body. This is especially apparent when the user moves. SetMSAALevel Set MSAA level for the DisplaySubsystem's render texture. SetPreferredMirrorBlitMode Override the XR display's preferred mirror blit mode from the script. TryGetAppGPUTimeLastFrame Retrieves the time the GPU has spent on executing commands from the application's last frame, as reported by the XR Plugin. Measured in seconds. TryGetCompositorGPUTimeLastFrame Retrieves the amount of time that the GPU spent executing the compositor renderer during the last frame, as reported by the XR Plugin. Measured in seconds. TryGetDisplayRefreshRate Retrieves the refresh rate of the display as reported by the XR Plugin. TryGetDroppedFrameCount Retrieves the number of dropped frames reported by the XR Plugin. TryGetFramePresentCount Retrieves the number of times the current frame has been drawn to the device as reported by the XR Plugin. TryGetMotionToPhoton Retrieves the motion-to-photon value as reported by the XR Plugin.
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