Metallic vs. specular workflow
Rendering Mode
Standard Shader Material InspectorThe standard shaderA program that runs on the GPU. More info
See in Glossary presents you with a list of Material Properties. These Properties vary slightly depending on whether you have chosen to work in the Metallic workflow mode or the Specular workflow mode. Most of the Properties are the same across both modes, and this page covers all the Properties for both modes.
These Properties can be used together to recreate the look of almost any real-world surface.
A Standard Shader material with default Properties and no values or textures assignedMetallic vs. specular workflow
Rendering Mode
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