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Close Your name Your email Suggestion* Switch to Manual DescriptionRender queue of this material.
By default materials use render queue of the shader it uses. You can override the render queue used using this variable. Note that if a shader on the material is changed, the render queue resets to that of the shader itself.
Render queue value should be in [0..5000] range to work properly; or -1 to use the render queue from the shader.
Note: When Unity runs in batch mode, it does not load Scriptable Render Pipelines (SRPs) until the first time something renders. Loading an SRP modifies the sub-shader selected for a given material which can lead to the value this function returns being different than expected.
See Also: Shader.renderQueue, RenderQueue enum, subshader tags.
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