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module Math - RDoc Documentation

module Math

The Math module contains module functions for basic trigonometric and transcendental functions. See class Float for a list of constants that define Ruby’s floating point accuracy.

Domains and codomains are given only for real (not complex) numbers.

Constants
E

Definition of the mathematical constant E for Euler’s number (e) as a Float number.

PI

Definition of the mathematical constant PI as a Float number.

Public Class Methods

acos(x) → Float click to toggle source

Computes the arc cosine of x. Returns 0..PI.

Domain: [-1, 1]

Codomain: [0, PI]

Math.acos(0) == Math::PI/2  
static VALUE
math_acos(VALUE unused_obj, VALUE x)
{
    double d;

    d = Get_Double(x);
    domain_check_range(d, -1.0, 1.0, "acos");
    return DBL2NUM(acos(d));
}

acosh(x) → Float click to toggle source

Computes the inverse hyperbolic cosine of x.

Domain: [1, INFINITY)

Codomain: [0, INFINITY)

Math.acosh(1) 
static VALUE
math_acosh(VALUE unused_obj, VALUE x)
{
    double d;

    d = Get_Double(x);
    domain_check_min(d, 1.0, "acosh");
    return DBL2NUM(acosh(d));
}

asin(x) → Float click to toggle source

Computes the arc sine of x. Returns -PI/2..PI/2.

Domain: [-1, -1]

Codomain: [-PI/2, PI/2]

Math.asin(1) == Math::PI/2  
static VALUE
math_asin(VALUE unused_obj, VALUE x)
{
    double d;

    d = Get_Double(x);
    domain_check_range(d, -1.0, 1.0, "asin");
    return DBL2NUM(asin(d));
}

asinh(x) → Float click to toggle source

Computes the inverse hyperbolic sine of x.

Domain: (-INFINITY, INFINITY)

Codomain: (-INFINITY, INFINITY)

Math.asinh(1) 
static VALUE
math_asinh(VALUE unused_obj, VALUE x)
{
    return DBL2NUM(asinh(Get_Double(x)));
}

atan(x) → Float click to toggle source

Computes the arc tangent of x. Returns -PI/2..PI/2.

Domain: (-INFINITY, INFINITY)

Codomain: (-PI/2, PI/2)

Math.atan(0) 
static VALUE
math_atan(VALUE unused_obj, VALUE x)
{
    return DBL2NUM(atan(Get_Double(x)));
}

atan2(y, x) → Float click to toggle source

Computes the arc tangent given y and x. Returns a Float in the range -PI..PI. Return value is a angle in radians between the positive x-axis of cartesian plane and the point given by the coordinates (x, y) on it.

Domain: (-INFINITY, INFINITY)

Codomain: [-PI, PI]

Math.atan2(-0.0, -1.0) 
Math.atan2(-1.0, -1.0) 
Math.atan2(-1.0, 0.0)  
Math.atan2(-1.0, 1.0)  
Math.atan2(-0.0, 1.0)  
Math.atan2(0.0, 1.0)   
Math.atan2(1.0, 1.0)   
Math.atan2(1.0, 0.0)   
Math.atan2(1.0, -1.0)  
Math.atan2(0.0, -1.0)  
Math.atan2(INFINITY, INFINITY)   
Math.atan2(INFINITY, -INFINITY)  
Math.atan2(-INFINITY, INFINITY)  
Math.atan2(-INFINITY, -INFINITY) 
static VALUE
math_atan2(VALUE unused_obj, VALUE y, VALUE x)
{
    double dx, dy;
    dx = Get_Double(x);
    dy = Get_Double(y);
    if (dx == 0.0 && dy == 0.0) {
        if (!signbit(dx))
            return DBL2NUM(dy);
        if (!signbit(dy))
            return DBL2NUM(M_PI);
        return DBL2NUM(-M_PI);
    }
#ifndef ATAN2_INF_C99
    if (isinf(dx) && isinf(dy)) {
        /* optimization for FLONUM */
        if (dx < 0.0) {
            const double dz = (3.0 * M_PI / 4.0);
            return (dy < 0.0) ? DBL2NUM(-dz) : DBL2NUM(dz);
        }
        else {
            const double dz = (M_PI / 4.0);
            return (dy < 0.0) ? DBL2NUM(-dz) : DBL2NUM(dz);
        }
    }
#endif
    return DBL2NUM(atan2(dy, dx));
}

atanh(x) → Float click to toggle source

Computes the inverse hyperbolic tangent of x.

Domain: (-1, 1)

Codomain: (-INFINITY, INFINITY)

Math.atanh(1) 
static VALUE
math_atanh(VALUE unused_obj, VALUE x)
{
    double d;

    d = Get_Double(x);
    domain_check_range(d, -1.0, +1.0, "atanh");
    /* check for pole error */
    if (d == -1.0) return DBL2NUM(-HUGE_VAL);
    if (d == +1.0) return DBL2NUM(+HUGE_VAL);
    return DBL2NUM(atanh(d));
}

cbrt(x) → Float click to toggle source

Returns the cube root of x.

Domain: (-INFINITY, INFINITY)

Codomain: (-INFINITY, INFINITY)

-9.upto(9) {|x|
  p [x, Math.cbrt(x), Math.cbrt(x)**3]
}



















static VALUE
math_cbrt(VALUE unused_obj, VALUE x)
{
    double f = Get_Double(x);
    double r = cbrt(f);
#if defined __GLIBC__
    if (isfinite(r) && !(f == 0.0 && r == 0.0)) {
        r = (2.0 * r + (f / r / r)) / 3.0;
    }
#endif
    return DBL2NUM(r);
}

cos(x) → Float click to toggle source

Computes the cosine of x (expressed in radians). Returns a Float in the range -1.0..1.0.

Domain: (-INFINITY, INFINITY)

Codomain: [-1, 1]

Math.cos(Math::PI) 
static VALUE
math_cos(VALUE unused_obj, VALUE x)
{
    return DBL2NUM(cos(Get_Double(x)));
}

cosh(x) → Float click to toggle source

Computes the hyperbolic cosine of x (expressed in radians).

Domain: (-INFINITY, INFINITY)

Codomain: [1, INFINITY)

Math.cosh(0) 
static VALUE
math_cosh(VALUE unused_obj, VALUE x)
{
    return DBL2NUM(cosh(Get_Double(x)));
}

erf(x) → Float click to toggle source

Calculates the error function of x.

Domain: (-INFINITY, INFINITY)

Codomain: (-1, 1)

Math.erf(0) 
static VALUE
math_erf(VALUE unused_obj, VALUE x)
{
    return DBL2NUM(erf(Get_Double(x)));
}

erfc(x) → Float click to toggle source

Calculates the complementary error function of x.

Domain: (-INFINITY, INFINITY)

Codomain: (0, 2)

Math.erfc(0) 
static VALUE
math_erfc(VALUE unused_obj, VALUE x)
{
    return DBL2NUM(erfc(Get_Double(x)));
}

exp(x) → Float click to toggle source

Returns e**x.

Domain: (-INFINITY, INFINITY)

Codomain: (0, INFINITY)

Math.exp(0)       
Math.exp(1)       
Math.exp(1.5)     
static VALUE
math_exp(VALUE unused_obj, VALUE x)
{
    return DBL2NUM(exp(Get_Double(x)));
}

frexp(x) → [fraction, exponent] click to toggle source

Returns a two-element array containing the normalized fraction (a Float) and exponent (an Integer) of x.

fraction, exponent = Math.frexp(1234)   
fraction * 2**exponent                  
static VALUE
math_frexp(VALUE unused_obj, VALUE x)
{
    double d;
    int exp;

    d = frexp(Get_Double(x), &exp);
    return rb_assoc_new(DBL2NUM(d), INT2NUM(exp));
}

gamma(x) → Float click to toggle source

Calculates the gamma function of x.

Note that gamma(n) is the same as fact(n-1) for integer n > 0. However gamma(n) returns float and can be an approximation.

def fact(n) (1..n).inject(1) {|r,i| r*i } end
1.upto(26) {|i| p [i, Math.gamma(i), fact(i-1)] }


























static VALUE
math_gamma(VALUE unused_obj, VALUE x)
{
    static const double fact_table[] = {
        /* fact(0) */ 1.0,
        /* fact(1) */ 1.0,
        /* fact(2) */ 2.0,
        /* fact(3) */ 6.0,
        /* fact(4) */ 24.0,
        /* fact(5) */ 120.0,
        /* fact(6) */ 720.0,
        /* fact(7) */ 5040.0,
        /* fact(8) */ 40320.0,
        /* fact(9) */ 362880.0,
        /* fact(10) */ 3628800.0,
        /* fact(11) */ 39916800.0,
        /* fact(12) */ 479001600.0,
        /* fact(13) */ 6227020800.0,
        /* fact(14) */ 87178291200.0,
        /* fact(15) */ 1307674368000.0,
        /* fact(16) */ 20922789888000.0,
        /* fact(17) */ 355687428096000.0,
        /* fact(18) */ 6402373705728000.0,
        /* fact(19) */ 121645100408832000.0,
        /* fact(20) */ 2432902008176640000.0,
        /* fact(21) */ 51090942171709440000.0,
        /* fact(22) */ 1124000727777607680000.0,
        /* fact(23)=25852016738884976640000 needs 56bit mantissa which is
         * impossible to represent exactly in IEEE 754 double which have
         * 53bit mantissa. */
    };
    enum {NFACT_TABLE = numberof(fact_table)};
    double d;
    d = Get_Double(x);
    /* check for domain error */
    if (isinf(d)) {
        if (signbit(d)) domain_error("gamma");
        return DBL2NUM(HUGE_VAL);
    }
    if (d == 0.0) {
        return signbit(d) ? DBL2NUM(-HUGE_VAL) : DBL2NUM(HUGE_VAL);
    }
    if (d == floor(d)) {
        domain_check_min(d, 0.0, "gamma");
        if (1.0 <= d && d <= (double)NFACT_TABLE) {
            return DBL2NUM(fact_table[(int)d - 1]);
        }
    }
    return DBL2NUM(tgamma(d));
}

hypot(x, y) → Float click to toggle source

Returns sqrt(x**2 + y**2), the hypotenuse of a right-angled triangle with sides x and y.

Math.hypot(3, 4)   
static VALUE
math_hypot(VALUE unused_obj, VALUE x, VALUE y)
{
    return DBL2NUM(hypot(Get_Double(x), Get_Double(y)));
}

ldexp(fraction, exponent) → float click to toggle source

Returns the value of fraction*(2**exponent).

fraction, exponent = Math.frexp(1234)
Math.ldexp(fraction, exponent)   
static VALUE
math_ldexp(VALUE unused_obj, VALUE x, VALUE n)
{
    return DBL2NUM(ldexp(Get_Double(x), NUM2INT(n)));
}

lgamma(x) → [float, -1 or 1] click to toggle source

Calculates the logarithmic gamma of x and the sign of gamma of x.

Math.lgamma(x) is the same as

[Math.log(Math.gamma(x).abs), Math.gamma(x) < 0 ? -1 : 1]

but avoids overflow by Math.gamma(x) for large x.

Math.lgamma(0) 
static VALUE
math_lgamma(VALUE unused_obj, VALUE x)
{
    double d;
    int sign=1;
    VALUE v;
    d = Get_Double(x);
    /* check for domain error */
    if (isinf(d)) {
        if (signbit(d)) domain_error("lgamma");
        return rb_assoc_new(DBL2NUM(HUGE_VAL), INT2FIX(1));
    }
    if (d == 0.0) {
        VALUE vsign = signbit(d) ? INT2FIX(-1) : INT2FIX(+1);
        return rb_assoc_new(DBL2NUM(HUGE_VAL), vsign);
    }
    v = DBL2NUM(lgamma_r(d, &sign));
    return rb_assoc_new(v, INT2FIX(sign));
}

log(x) → Float click to toggle source

log(x, base) → Float

Returns the logarithm of x. If additional second argument is given, it will be the base of logarithm. Otherwise it is e (for the natural logarithm).

Domain: (0, INFINITY)

Codomain: (-INFINITY, INFINITY)

Math.log(0)          
Math.log(1)          
Math.log(Math::E)    
Math.log(Math::E**3) 
Math.log(12, 3)      
static VALUE
math_log(int argc, const VALUE *argv, VALUE unused_obj)
{
    return rb_math_log(argc, argv);
}

log10(x) → Float click to toggle source

Returns the base 10 logarithm of x.

Domain: (0, INFINITY)

Codomain: (-INFINITY, INFINITY)

Math.log10(1)       
Math.log10(10)      
Math.log10(10**100) 
static VALUE
math_log10(VALUE unused_obj, VALUE x)
{
    size_t numbits;
    double d = get_double_rshift(x, &numbits);

    domain_check_min(d, 0.0, "log10");
    /* check for pole error */
    if (d == 0.0) return DBL2NUM(-HUGE_VAL);

    return DBL2NUM(log10(d) + numbits * log10(2)); /* log10(d * 2 ** numbits) */
}

log2(x) → Float click to toggle source

Returns the base 2 logarithm of x.

Domain: (0, INFINITY)

Codomain: (-INFINITY, INFINITY)

Math.log2(1)      
Math.log2(2)      
Math.log2(32768)  
Math.log2(65536)  
static VALUE
math_log2(VALUE unused_obj, VALUE x)
{
    size_t numbits;
    double d = get_double_rshift(x, &numbits);

    domain_check_min(d, 0.0, "log2");
    /* check for pole error */
    if (d == 0.0) return DBL2NUM(-HUGE_VAL);

    return DBL2NUM(log2(d) + numbits); /* log2(d * 2 ** numbits) */
}

sin(x) → Float click to toggle source

Computes the sine of x (expressed in radians). Returns a Float in the range -1.0..1.0.

Domain: (-INFINITY, INFINITY)

Codomain: [-1, 1]

Math.sin(Math::PI/2) 
static VALUE
math_sin(VALUE unused_obj, VALUE x)
{
    return DBL2NUM(sin(Get_Double(x)));
}

sinh(x) → Float click to toggle source

Computes the hyperbolic sine of x (expressed in radians).

Domain: (-INFINITY, INFINITY)

Codomain: (-INFINITY, INFINITY)

Math.sinh(0) 
static VALUE
math_sinh(VALUE unused_obj, VALUE x)
{
    return DBL2NUM(sinh(Get_Double(x)));
}

sqrt(x) → Float click to toggle source

Returns the non-negative square root of x.

Domain: [0, INFINITY)

Codomain:[0, INFINITY)

0.upto(10) {|x|
  p [x, Math.sqrt(x), Math.sqrt(x)**2]
}











Note that the limited precision of floating point arithmetic might lead to surprising results:

Math.sqrt(10**46).to_i  

See also BigDecimal#sqrt and Integer.sqrt.

static VALUE
math_sqrt(VALUE unused_obj, VALUE x)
{
    return rb_math_sqrt(x);
}

tan(x) → Float click to toggle source

Computes the tangent of x (expressed in radians).

Domain: (-INFINITY, INFINITY)

Codomain: (-INFINITY, INFINITY)

Math.tan(0) 
static VALUE
math_tan(VALUE unused_obj, VALUE x)
{
    return DBL2NUM(tan(Get_Double(x)));
}

tanh(x) → Float click to toggle source

Computes the hyperbolic tangent of x (expressed in radians).

Domain: (-INFINITY, INFINITY)

Codomain: (-1, 1)

Math.tanh(0) 
static VALUE
math_tanh(VALUE unused_obj, VALUE x)
{
    return DBL2NUM(tanh(Get_Double(x)));
}

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