Gordon McMillan
Abstract
Sockets are used nearly everywhere, but are one of the most severely misunderstood technologies around. This is a 10,000 foot overview of sockets. Itâs not really a tutorial - youâll still have work to do in getting things operational. It doesnât cover the fine points (and there are a lot of them), but I hope it will give you enough background to begin using them decently.
Sockets¶Iâm only going to talk about INET (i.e. IPv4) sockets, but they account for at least 99% of the sockets in use. And Iâll only talk about STREAM (i.e. TCP) sockets - unless you really know what youâre doing (in which case this HOWTO isnât for you!), youâll get better behavior and performance from a STREAM socket than anything else. I will try to clear up the mystery of what a socket is, as well as some hints on how to work with blocking and non-blocking sockets. But Iâll start by talking about blocking sockets. Youâll need to know how they work before dealing with non-blocking sockets.
Part of the trouble with understanding these things is that âsocketâ can mean a number of subtly different things, depending on context. So first, letâs make a distinction between a âclientâ socket - an endpoint of a conversation, and a âserverâ socket, which is more like a switchboard operator. The client application (your browser, for example) uses âclientâ sockets exclusively; the web server itâs talking to uses both âserverâ sockets and âclientâ sockets.
History¶Of the various forms of IPC, sockets are by far the most popular. On any given platform, there are likely to be other forms of IPC that are faster, but for cross-platform communication, sockets are about the only game in town.
They were invented in Berkeley as part of the BSD flavor of Unix. They spread like wildfire with the internet. With good reason â the combination of sockets with INET makes talking to arbitrary machines around the world unbelievably easy (at least compared to other schemes).
Creating a Socket¶Roughly speaking, when you clicked on the link that brought you to this page, your browser did something like the following:
# create an INET, STREAMing socket s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) # now connect to the web server on port 80 - the normal http port s.connect(("www.python.org", 80))
When the connect
completes, the socket s
can be used to send in a request for the text of the page. The same socket will read the reply, and then be destroyed. Thatâs right, destroyed. Client sockets are normally only used for one exchange (or a small set of sequential exchanges).
What happens in the web server is a bit more complex. First, the web server creates a âserver socketâ:
# create an INET, STREAMing socket serversocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM) # bind the socket to a public host, and a well-known port serversocket.bind((socket.gethostname(), 80)) # become a server socket serversocket.listen(5)
A couple things to notice: we used socket.gethostname()
so that the socket would be visible to the outside world. If we had used s.bind(('localhost', 80))
or s.bind(('127.0.0.1', 80))
we would still have a âserverâ socket, but one that was only visible within the same machine. s.bind(('', 80))
specifies that the socket is reachable by any address the machine happens to have.
A second thing to note: low number ports are usually reserved for âwell knownâ services (HTTP, SNMP etc). If youâre playing around, use a nice high number (4 digits).
Finally, the argument to listen
tells the socket library that we want it to queue up as many as 5 connect requests (the normal max) before refusing outside connections. If the rest of the code is written properly, that should be plenty.
Now that we have a âserverâ socket, listening on port 80, we can enter the mainloop of the web server:
while True: # accept connections from outside (clientsocket, address) = serversocket.accept() # now do something with the clientsocket # in this case, we'll pretend this is a threaded server ct = client_thread(clientsocket) ct.run()
Thereâs actually 3 general ways in which this loop could work - dispatching a thread to handle clientsocket
, create a new process to handle clientsocket
, or restructure this app to use non-blocking sockets, and multiplex between our âserverâ socket and any active clientsocket
s using select
. More about that later. The important thing to understand now is this: this is all a âserverâ socket does. It doesnât send any data. It doesnât receive any data. It just produces âclientâ sockets. Each clientsocket
is created in response to some other âclientâ socket doing a connect()
to the host and port weâre bound to. As soon as weâve created that clientsocket
, we go back to listening for more connections. The two âclientsâ are free to chat it up - they are using some dynamically allocated port which will be recycled when the conversation ends.
If you need fast IPC between two processes on one machine, you should look into pipes or shared memory. If you do decide to use AF_INET sockets, bind the âserverâ socket to 'localhost'
. On most platforms, this will take a shortcut around a couple of layers of network code and be quite a bit faster.
See also
The multiprocessing
integrates cross-platform IPC into a higher-level API.
The first thing to note, is that the web browserâs âclientâ socket and the web serverâs âclientâ socket are identical beasts. That is, this is a âpeer to peerâ conversation. Or to put it another way, as the designer, you will have to decide what the rules of etiquette are for a conversation. Normally, the connect
ing socket starts the conversation, by sending in a request, or perhaps a signon. But thatâs a design decision - itâs not a rule of sockets.
Now there are two sets of verbs to use for communication. You can use send
and recv
, or you can transform your client socket into a file-like beast and use read
and write
. The latter is the way Java presents its sockets. Iâm not going to talk about it here, except to warn you that you need to use flush
on sockets. These are buffered âfilesâ, and a common mistake is to write
something, and then read
for a reply. Without a flush
in there, you may wait forever for the reply, because the request may still be in your output buffer.
Now we come to the major stumbling block of sockets - send
and recv
operate on the network buffers. They do not necessarily handle all the bytes you hand them (or expect from them), because their major focus is handling the network buffers. In general, they return when the associated network buffers have been filled (send
) or emptied (recv
). They then tell you how many bytes they handled. It is your responsibility to call them again until your message has been completely dealt with.
When a recv
returns 0 bytes, it means the other side has closed (or is in the process of closing) the connection. You will not receive any more data on this connection. Ever. You may be able to send data successfully; Iâll talk more about this later.
A protocol like HTTP uses a socket for only one transfer. The client sends a request, then reads a reply. Thatâs it. The socket is discarded. This means that a client can detect the end of the reply by receiving 0 bytes.
But if you plan to reuse your socket for further transfers, you need to realize that there is no EOT on a socket. I repeat: if a socket send
or recv
returns after handling 0 bytes, the connection has been broken. If the connection has not been broken, you may wait on a recv
forever, because the socket will not tell you that thereâs nothing more to read (for now). Now if you think about that a bit, youâll come to realize a fundamental truth of sockets: messages must either be fixed length (yuck), or be delimited (shrug), or indicate how long they are (much better), or end by shutting down the connection. The choice is entirely yours, (but some ways are righter than others).
Assuming you donât want to end the connection, the simplest solution is a fixed length message:
class MySocket: """demonstration class only - coded for clarity, not efficiency """ def __init__(self, sock=None): if sock is None: self.sock = socket.socket( socket.AF_INET, socket.SOCK_STREAM) else: self.sock = sock def connect(self, host, port): self.sock.connect((host, port)) def mysend(self, msg): totalsent = 0 while totalsent < MSGLEN: sent = self.sock.send(msg[totalsent:]) if sent == 0: raise RuntimeError("socket connection broken") totalsent = totalsent + sent def myreceive(self): chunks = [] bytes_recd = 0 while bytes_recd < MSGLEN: chunk = self.sock.recv(min(MSGLEN - bytes_recd, 2048)) if chunk == b'': raise RuntimeError("socket connection broken") chunks.append(chunk) bytes_recd = bytes_recd + len(chunk) return b''.join(chunks)
The sending code here is usable for almost any messaging scheme - in Python you send strings, and you can use len()
to determine its length (even if it has embedded \0
characters). Itâs mostly the receiving code that gets more complex. (And in C, itâs not much worse, except you canât use strlen
if the message has embedded \0
s.)
The easiest enhancement is to make the first character of the message an indicator of message type, and have the type determine the length. Now you have two recv
s - the first to get (at least) that first character so you can look up the length, and the second in a loop to get the rest. If you decide to go the delimited route, youâll be receiving in some arbitrary chunk size, (4096 or 8192 is frequently a good match for network buffer sizes), and scanning what youâve received for a delimiter.
One complication to be aware of: if your conversational protocol allows multiple messages to be sent back to back (without some kind of reply), and you pass recv
an arbitrary chunk size, you may end up reading the start of a following message. Youâll need to put that aside and hold onto it, until itâs needed.
Prefixing the message with its length (say, as 5 numeric characters) gets more complex, because (believe it or not), you may not get all 5 characters in one recv
. In playing around, youâll get away with it; but in high network loads, your code will very quickly break unless you use two recv
loops - the first to determine the length, the second to get the data part of the message. Nasty. This is also when youâll discover that send
does not always manage to get rid of everything in one pass. And despite having read this, you will eventually get bit by it!
In the interests of space, building your character, (and preserving my competitive position), these enhancements are left as an exercise for the reader. Lets move on to cleaning up.
Binary Data¶It is perfectly possible to send binary data over a socket. The major problem is that not all machines use the same formats for binary data. For example, network byte order is big-endian, with the most significant byte first, so a 16 bit integer with the value 1
would be the two hex bytes 00 01
. However, most common processors (x86/AMD64, ARM, RISC-V), are little-endian, with the least significant byte first - that same 1
would be 01 00
.
Socket libraries have calls for converting 16 and 32 bit integers - ntohl, htonl, ntohs, htons
where ânâ means network and âhâ means host, âsâ means short and âlâ means long. Where network order is host order, these do nothing, but where the machine is byte-reversed, these swap the bytes around appropriately.
In these days of 64-bit machines, the ASCII representation of binary data is frequently smaller than the binary representation. Thatâs because a surprising amount of the time, most integers have the value 0, or maybe 1. The string "0"
would be two bytes, while a full 64-bit integer would be 8. Of course, this doesnât fit well with fixed-length messages. Decisions, decisions.
Strictly speaking, youâre supposed to use shutdown
on a socket before you close
it. The shutdown
is an advisory to the socket at the other end. Depending on the argument you pass it, it can mean âIâm not going to send anymore, but Iâll still listenâ, or âIâm not listening, good riddance!â. Most socket libraries, however, are so used to programmers neglecting to use this piece of etiquette that normally a close
is the same as shutdown(); close()
. So in most situations, an explicit shutdown
is not needed.
One way to use shutdown
effectively is in an HTTP-like exchange. The client sends a request and then does a shutdown(1)
. This tells the server âThis client is done sending, but can still receive.â The server can detect âEOFâ by a receive of 0 bytes. It can assume it has the complete request. The server sends a reply. If the send
completes successfully then, indeed, the client was still receiving.
Python takes the automatic shutdown a step further, and says that when a socket is garbage collected, it will automatically do a close
if itâs needed. But relying on this is a very bad habit. If your socket just disappears without doing a close
, the socket at the other end may hang indefinitely, thinking youâre just being slow. Please close
your sockets when youâre done.
Probably the worst thing about using blocking sockets is what happens when the other side comes down hard (without doing a close
). Your socket is likely to hang. TCP is a reliable protocol, and it will wait a long, long time before giving up on a connection. If youâre using threads, the entire thread is essentially dead. Thereâs not much you can do about it. As long as you arenât doing something dumb, like holding a lock while doing a blocking read, the thread isnât really consuming much in the way of resources. Do not try to kill the thread - part of the reason that threads are more efficient than processes is that they avoid the overhead associated with the automatic recycling of resources. In other words, if you do manage to kill the thread, your whole process is likely to be screwed up.
If youâve understood the preceding, you already know most of what you need to know about the mechanics of using sockets. Youâll still use the same calls, in much the same ways. Itâs just that, if you do it right, your app will be almost inside-out.
In Python, you use socket.setblocking(False)
to make it non-blocking. In C, itâs more complex, (for one thing, youâll need to choose between the BSD flavor O_NONBLOCK
and the almost indistinguishable POSIX flavor O_NDELAY
, which is completely different from TCP_NODELAY
), but itâs the exact same idea. You do this after creating the socket, but before using it. (Actually, if youâre nuts, you can switch back and forth.)
The major mechanical difference is that send
, recv
, connect
and accept
can return without having done anything. You have (of course) a number of choices. You can check return code and error codes and generally drive yourself crazy. If you donât believe me, try it sometime. Your app will grow large, buggy and suck CPU. So letâs skip the brain-dead solutions and do it right.
Use select
.
In C, coding select
is fairly complex. In Python, itâs a piece of cake, but itâs close enough to the C version that if you understand select
in Python, youâll have little trouble with it in C:
ready_to_read, ready_to_write, in_error = \ select.select( potential_readers, potential_writers, potential_errs, timeout)
You pass select
three lists: the first contains all sockets that you might want to try reading; the second all the sockets you might want to try writing to, and the last (normally left empty) those that you want to check for errors. You should note that a socket can go into more than one list. The select
call is blocking, but you can give it a timeout. This is generally a sensible thing to do - give it a nice long timeout (say a minute) unless you have good reason to do otherwise.
In return, you will get three lists. They contain the sockets that are actually readable, writable and in error. Each of these lists is a subset (possibly empty) of the corresponding list you passed in.
If a socket is in the output readable list, you can be as-close-to-certain-as-we-ever-get-in-this-business that a recv
on that socket will return something. Same idea for the writable list. Youâll be able to send something. Maybe not all you want to, but something is better than nothing. (Actually, any reasonably healthy socket will return as writable - it just means outbound network buffer space is available.)
If you have a âserverâ socket, put it in the potential_readers list. If it comes out in the readable list, your accept
will (almost certainly) work. If you have created a new socket to connect
to someone else, put it in the potential_writers list. If it shows up in the writable list, you have a decent chance that it has connected.
Actually, select
can be handy even with blocking sockets. Itâs one way of determining whether you will block - the socket returns as readable when thereâs something in the buffers. However, this still doesnât help with the problem of determining whether the other end is done, or just busy with something else.
Portability alert: On Unix, select
works both with the sockets and files. Donât try this on Windows. On Windows, select
works with sockets only. Also note that in C, many of the more advanced socket options are done differently on Windows. In fact, on Windows I usually use threads (which work very, very well) with my sockets.
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