The AlphaComposite
class implements basic alpha compositing rules for combining source and destination colors to achieve blending and transparency effects with graphics and images.
The root event class for all AWT events.
AWTEventMulticasterAWTEventMulticaster
implements efficient and thread-safe multi-cast event dispatching for the AWT events defined in the java.awt.event
package.
An AWTKeyStroke
represents a key action on the keyboard, or equivalent input device.
This class is for AWT permissions.
BasicStrokeThe
BasicStroke
class defines a basic set of rendering attributes for the outlines of graphics primitives, which are rendered with a
Graphics2D
object that has its Stroke attribute set to this
BasicStroke
.
BorderLayoutA border layout lays out a container, arranging and resizing its components to fit in five regions: north, south, east, west, and center.
BufferCapabilitiesCapabilities and properties of buffers.
BufferCapabilities.FlipContentsA type-safe enumeration of the possible back buffer contents after page-flipping
ButtonThis class creates a labeled button.
CanvasA Canvas
component represents a blank rectangular area of the screen onto which the application can draw or from which the application can trap input events from the user.
A CardLayout
object is a layout manager for a container.
A check box is a graphical component that can be in either an "on" (true
) or "off" (false
) state.
The CheckboxGroup
class is used to group together a set of Checkbox
buttons.
This class represents a check box that can be included in a menu.
ChoiceThe Choice
class presents a pop-up menu of choices.
The
Color
class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a
ColorSpace
.
ComponentA component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
ComponentOrientationThe ComponentOrientation class encapsulates the language-sensitive orientation that is to be used to order the elements of a component or of text.
ContainerA generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
ContainerOrderFocusTraversalPolicyA FocusTraversalPolicy that determines traversal order based on the order of child Components in a Container.
CursorA class to encapsulate the bitmap representation of the mouse cursor.
DefaultFocusTraversalPolicyA FocusTraversalPolicy that determines traversal order based on the order of child Components in a Container.
DefaultKeyboardFocusManagerThe default KeyboardFocusManager for AWT applications.
DesktopThe
Desktop
class allows a Java application to launch associated applications registered on the native desktop to handle a
URI
or a file.
DialogA Dialog is a top-level window with a title and a border that is typically used to take some form of input from the user.
DimensionThe Dimension
class encapsulates the width and height of a component (in integer precision) in a single object.
The DisplayMode
class encapsulates the bit depth, height, width, and refresh rate of a GraphicsDevice
.
NOTE: The Event
class is obsolete and is available only for backwards compatibility.
EventQueue
is a platform-independent class that queues events, both from the underlying peer classes and from trusted application classes.
The FileDialog
class displays a dialog window from which the user can select a file.
A flow layout arranges components in a directional flow, much like lines of text in a paragraph.
FocusTraversalPolicyA FocusTraversalPolicy defines the order in which Components with a particular focus cycle root are traversed.
FontThe Font
class represents fonts, which are used to render text in a visible way.
The FontMetrics
class defines a font metrics object, which encapsulates information about the rendering of a particular font on a particular screen.
A Frame
is a top-level window with a title and a border.
The
GradientPaint
class provides a way to fill a
Shape
with a linear color gradient pattern.
GraphicsThe Graphics
class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
This
Graphics2D
class extends the
Graphics
class to provide more sophisticated control over geometry, coordinate transformations, color management, and text layout.
GraphicsConfigTemplate GraphicsConfigurationThe GraphicsConfiguration
class describes the characteristics of a graphics destination such as a printer or monitor.
The GraphicsDevice
class describes the graphics devices that might be available in a particular graphics environment.
The
GraphicsEnvironment
class describes the collection of
GraphicsDevice
objects and
Font
objects available to a Java(tm) application on a particular platform.
GridBagConstraintsThe GridBagConstraints
class specifies constraints for components that are laid out using the GridBagLayout
class.
The GridBagLayout
class is a flexible layout manager that aligns components vertically, horizontally or along their baseline without requiring that the components be of the same size.
The GridBagLayoutInfo
is an utility class for GridBagLayout
layout manager.
The GridLayout
class is a layout manager that lays out a container's components in a rectangular grid.
The abstract class Image
is the superclass of all classes that represent graphical images.
Capabilities and properties of images.
InsetsAn Insets
object is a representation of the borders of a container.
A set of attributes which control a print job.
JobAttributes.DefaultSelectionTypeA type-safe enumeration of possible default selection states.
JobAttributes.DestinationTypeA type-safe enumeration of possible job destinations.
JobAttributes.DialogTypeA type-safe enumeration of possible dialogs to display to the user.
JobAttributes.MultipleDocumentHandlingTypeA type-safe enumeration of possible multiple copy handling states.
JobAttributes.SidesTypeA type-safe enumeration of possible multi-page impositions.
KeyboardFocusManagerThe KeyboardFocusManager is responsible for managing the active and focused Windows, and the current focus owner.
LabelA Label
object is a component for placing text in a container.
The
LinearGradientPaint
class provides a way to fill a
Shape
with a linear color gradient pattern.
ListThe List
component presents the user with a scrolling list of text items.
The MediaTracker
class is a utility class to track the status of a number of media objects.
A Menu
object is a pull-down menu component that is deployed from a menu bar.
The MenuBar
class encapsulates the platform's concept of a menu bar bound to a frame.
The abstract class MenuComponent
is the superclass of all menu-related components.
All items in a menu must belong to the class MenuItem
, or one of its subclasses.
The MenuShortcut
class represents a keyboard accelerator for a MenuItem.
MouseInfo
provides methods for getting information about the mouse, such as mouse pointer location and the number of mouse buttons.
This is the superclass for Paints which use a multiple color gradient to fill in their raster.
PageAttributesA set of attributes which control the output of a printed page.
PageAttributes.ColorTypeA type-safe enumeration of possible color states.
PageAttributes.MediaTypeA type-safe enumeration of possible paper sizes.
PageAttributes.OrientationRequestedTypeA type-safe enumeration of possible orientations.
PageAttributes.OriginTypeA type-safe enumeration of possible origins.
PageAttributes.PrintQualityTypeA type-safe enumeration of possible print qualities.
PanelPanel
is the simplest container class.
A point representing a location in (x,y)
coordinate space, specified in integer precision.
A class that describes the pointer position.
PolygonThe Polygon
class encapsulates a description of a closed, two-dimensional region within a coordinate space.
A class that implements a menu which can be dynamically popped up at a specified position within a component.
PrintJobAn abstract class which initiates and executes a print job.
RadialGradientPaintThe RadialGradientPaint
class provides a way to fill a shape with a circular radial color gradient pattern.
A Rectangle
specifies an area in a coordinate space that is enclosed by the Rectangle
object's upper-left point (x,y)
in the coordinate space, its width, and its height.
The RenderingHints
class defines and manages collections of keys and associated values which allow an application to provide input into the choice of algorithms used by other classes which perform rendering and image manipulation services.
Defines the base type of all keys used along with the
RenderingHints
class to control various algorithm choices in the rendering and imaging pipelines.
RobotThis class is used to generate native system input events for the purposes of test automation, self-running demos, and other applications where control of the mouse and keyboard is needed.
ScrollbarThe Scrollbar
class embodies a scroll bar, a familiar user-interface object.
A container class which implements automatic horizontal and/or vertical scrolling for a single child component.
ScrollPaneAdjustableThis class represents the state of a horizontal or vertical scrollbar of a ScrollPane
.
The splash screen can be displayed at application startup, before the Java Virtual Machine (JVM) starts.
SystemColorA class to encapsulate symbolic colors representing the color of native GUI objects on a system.
SystemTrayThe SystemTray
class represents the system tray for a desktop.
A TextArea
object is a multi-line region that displays text.
The TextComponent
class is the superclass of any component that allows the editing of some text.
A TextField
object is a text component that allows for the editing of a single line of text.
The
TexturePaint
class provides a way to fill a
Shape
with a texture that is specified as a
BufferedImage
.
ToolkitThis class is the abstract superclass of all actual implementations of the Abstract Window Toolkit.
TrayIconA
TrayIcon
object represents a tray icon that can be added to the
system tray
.
WindowA Window
object is a top-level window with no borders and no menubar.
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