An interface for events that know how to dispatch themselves.
The interface for objects which have an adjustable numeric value contained within a bounded range of values.
The AlphaComposite
class implements basic alpha compositing rules for combining source and destination colors to achieve blending and transparency effects with graphics and images.
Thrown when a serious Abstract Window Toolkit error has occurred.
The root event class for all AWT events.
AWTEventMulticaster
implements efficient and thread-safe multi-cast event dispatching for the AWT events defined in the java.awt.event
package.
Signals that an Abstract Window Toolkit exception has occurred.
An AWTKeyStroke
represents a key action on the keyboard, or equivalent input device.
This class is for AWT permissions.
The
BasicStroke
class defines a basic set of rendering attributes for the outlines of graphics primitives, which are rendered with a
Graphics2D
object that has its Stroke attribute set to this
BasicStroke
.
A border layout lays out a container, arranging and resizing its components to fit in five regions: north, south, east, west, and center.
Capabilities and properties of buffers.
A type-safe enumeration of the possible back buffer contents after page-flipping
This class creates a labeled button.
A Canvas
component represents a blank rectangular area of the screen onto which the application can draw or from which the application can trap input events from the user.
A CardLayout
object is a layout manager for a container.
A check box is a graphical component that can be in either an "on" (true
) or "off" (false
) state.
The CheckboxGroup
class is used to group together a set of Checkbox
buttons.
This class represents a check box that can be included in a menu.
The Choice
class presents a pop-up menu of choices.
The
Color
class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a
ColorSpace
.
A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Enumeration of the common ways the baseline of a component can change as the size changes.
The ComponentOrientation class encapsulates the language-sensitive orientation that is to be used to order the elements of a component or of text.
The
Composite
interface, along with
CompositeContext
, defines the methods to compose a draw primitive with the underlying graphics area.
The CompositeContext
interface defines the encapsulated and optimized environment for a compositing operation.
A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
A FocusTraversalPolicy that determines traversal order based on the order of child Components in a Container.
A class to encapsulate the bitmap representation of the mouse cursor.
A FocusTraversalPolicy that determines traversal order based on the order of child Components in a Container.
The default KeyboardFocusManager for AWT applications.
The Desktop
class allows interact with various desktop capabilities.
Represents an action type.
A Dialog is a top-level window with a title and a border that is typically used to take some form of input from the user.
Any top-level window can be marked not to be blocked by modal dialogs.
Modal dialogs block all input to some top-level windows.
The Dimension
class encapsulates the width and height of a component (in integer precision) in a single object.
The DisplayMode
class encapsulates the bit depth, height, width, and refresh rate of a GraphicsDevice
.
EventQueue
is a platform-independent class that queues events, both from the underlying peer classes and from trusted application classes.
The FileDialog
class displays a dialog window from which the user can select a file.
A flow layout arranges components in a directional flow, much like lines of text in a paragraph.
A FocusTraversalPolicy defines the order in which Components with a particular focus cycle root are traversed.
The Font
class represents fonts, which are used to render text in a visible way.
Thrown by method createFont in the Font
class to indicate that the specified font is bad.
The FontMetrics
class defines a font metrics object, which encapsulates information about the rendering of a particular font on a particular screen.
A Frame
is a top-level window with a title and a border.
The
GradientPaint
class provides a way to fill a
Shape
with a linear color gradient pattern.
The Graphics
class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
This
Graphics2D
class extends the
Graphics
class to provide more sophisticated control over geometry, coordinate transformations, color management, and text layout.
The GraphicsConfiguration
class describes the characteristics of a graphics destination such as a printer or monitor.
The GraphicsDevice
class describes the graphics devices that might be available in a particular graphics environment.
Kinds of translucency supported by the underlying system.
The
GraphicsEnvironment
class describes the collection of
GraphicsDevice
objects and
Font
objects available to a Java(tm) application on a particular platform.
The GridBagConstraints
class specifies constraints for components that are laid out using the GridBagLayout
class.
The GridBagLayout
class is a flexible layout manager that aligns components vertically, horizontally or along their baseline without requiring that the components be of the same size.
The GridBagLayoutInfo
is an utility class for GridBagLayout
layout manager.
The GridLayout
class is a layout manager that lays out a container's components in a rectangular grid.
Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse.
Signals that an AWT component is not in an appropriate state for the requested operation.
The abstract class Image
is the superclass of all classes that represent graphical images.
Capabilities and properties of images.
An Insets
object is a representation of the borders of a container.
The interface for objects which contain a set of items for which zero or more can be selected.
A set of attributes which control a print job.
A type-safe enumeration of possible default selection states.
A type-safe enumeration of possible job destinations.
A type-safe enumeration of possible dialogs to display to the user.
A type-safe enumeration of possible multiple copy handling states.
A type-safe enumeration of possible multi-page impositions.
The KeyboardFocusManager is responsible for managing the active and focused Windows, and the current focus owner.
A KeyEventDispatcher cooperates with the current KeyboardFocusManager in the targeting and dispatching of all KeyEvents.
A KeyEventPostProcessor cooperates with the current KeyboardFocusManager in the final resolution of all unconsumed KeyEvents.
A Label
object is a component for placing text in a container.
Defines the interface for classes that know how to lay out Container
s.
Defines an interface for classes that know how to layout Containers based on a layout constraints object.
The
LinearGradientPaint
class provides a way to fill a
Shape
with a linear color gradient pattern.
The List
component presents the user with a scrolling list of text items.
The MediaTracker
class is a utility class to track the status of a number of media objects.
A Menu
object is a pull-down menu component that is deployed from a menu bar.
The MenuBar
class encapsulates the platform's concept of a menu bar bound to a frame.
The abstract class MenuComponent
is the superclass of all menu-related components.
The super class of all menu related containers.
All items in a menu must belong to the class MenuItem
, or one of its subclasses.
The MenuShortcut
class represents a keyboard accelerator for a MenuItem.
MouseInfo
provides methods for getting information about the mouse, such as mouse pointer location and the number of mouse buttons.
This is the superclass for Paints which use a multiple color gradient to fill in their raster.
The color space in which to perform the gradient interpolation.
The method to use when painting outside the gradient bounds.
A set of attributes which control the output of a printed page.
A type-safe enumeration of possible color states.
A type-safe enumeration of possible paper sizes.
A type-safe enumeration of possible orientations.
A type-safe enumeration of possible origins.
A type-safe enumeration of possible print qualities.
This
Paint
interface defines how color patterns can be generated for
Graphics2D
operations.
The
PaintContext
interface defines the encapsulated and optimized environment to generate color patterns in device space for fill or stroke operations on a
Graphics2D
.
Panel
is the simplest container class.
A point representing a location in (x,y)
coordinate space, specified in integer precision.
A class that describes the pointer position.
The Polygon
class encapsulates a description of a closed, two-dimensional region within a coordinate space.
A class that implements a menu which can be dynamically popped up at a specified position within a component.
An abstract class which provides a print graphics context for a page.
An abstract class which initiates and executes a print job.
The RadialGradientPaint
class provides a way to fill a shape with a circular radial color gradient pattern.
A Rectangle
specifies an area in a coordinate space that is enclosed by the Rectangle
object's upper-left point (x,y)
in the coordinate space, its width, and its height.
The RenderingHints
class defines and manages collections of keys and associated values which allow an application to provide input into the choice of algorithms used by other classes which perform rendering and image manipulation services.
Defines the base type of all keys used along with the
RenderingHints
class to control various algorithm choices in the rendering and imaging pipelines.
This class is used to generate native system input events for the purposes of test automation, self-running demos, and other applications where control of the mouse and keyboard is needed.
The Scrollbar
class embodies a scroll bar, a familiar user-interface object.
A container class which implements automatic horizontal and/or vertical scrolling for a single child component.
This class represents the state of a horizontal or vertical scrollbar of a ScrollPane
.
A helper interface to run the nested event loop.
The Shape
interface provides definitions for objects that represent some form of geometric shape.
The splash screen can be displayed at application startup, before the Java Virtual Machine (JVM) starts.
The
Stroke
interface allows a
Graphics2D
object to obtain a
Shape
that is the decorated outline, or stylistic representation of the outline, of the specified
Shape
.
A class to encapsulate symbolic colors representing the color of native GUI objects on a system.
The SystemTray
class represents the system tray for a desktop.
The Taskbar
class allows a Java application to interact with the system task area (taskbar, Dock, etc.).
List of provided features.
Kinds of available window progress states.
A TextArea
object is a multi-line region that displays text.
The TextComponent
class is the superclass of any component that allows the editing of some text.
A TextField
object is a text component that allows for the editing of a single line of text.
The
TexturePaint
class provides a way to fill a
Shape
with a texture that is specified as a
BufferedImage
.
This class is the abstract superclass of all actual implementations of the Abstract Window Toolkit.
The Transparency
interface defines the common transparency modes for implementing classes.
A
TrayIcon
object represents a tray icon that can be added to the
system tray
.
The message type determines which icon will be displayed in the caption of the message, and a possible system sound a message may generate upon showing.
A Window
object is a top-level window with no borders and no menubar.
Enumeration of available window types.
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