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Showing content from https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/sm5-object-appendstructuredbuffer below:

AppendStructuredBuffer - Win32 apps | Microsoft Learn

Output buffer that appears as a stream the shader may append to. Only structured buffers can take T types that are structures.

Method Description Append Appends a value to the end of the buffer. GetDimensions Gets the resource dimensions.

The UAV format bound to this resource needs to be created with the DXGI_FORMAT_UNKNOWN format.

The UAV bound to this resource must have been created with D3D11_BUFFER_UAV_FLAG_APPEND.

For more information about an append structured buffer, see both sections: append and consume buffer and structured buffer.

Minimum Shader Model

This object is supported in the following shader models.

This object is supported for the following types of shaders:

Vertex Hull Domain Geometry Pixel Compute x x See also

Shader Model 5 Objects


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