Output buffer that appears as a stream the shader may append to. Only structured buffers can take T types that are structures.
Method Description Append Appends a value to the end of the buffer. GetDimensions Gets the resource dimensions.The UAV format bound to this resource needs to be created with the DXGI_FORMAT_UNKNOWN format.
The UAV bound to this resource must have been created with D3D11_BUFFER_UAV_FLAG_APPEND.
For more information about an append structured buffer, see both sections: append and consume buffer and structured buffer.
Minimum Shader ModelThis object is supported in the following shader models.
This object is supported for the following types of shaders:
Vertex Hull Domain Geometry Pixel Compute x x See alsoRetroSearch is an open source project built by @garambo | Open a GitHub Issue
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