Models the state that a state machine can be in.
public ref class State sealed
public sealed class State
type State = class
Public NotInheritable Class State
Gets or sets an optional friendly name that is used for debugging, validation, exception handling, and tracking.
EntryGets or sets the activity performed when entering the state.
ExitGets or sets the activity performed when exiting the state.
IsFinalGets or sets whether the state is a final state.
TransitionsGets the collection of transitions that come from this state.
VariablesGets the collection of variable objects associated with the state.
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