audiodelays
– Support for audio delay effects
The audiodelays
module contains classes to provide access to audio delay effects.
An Chorus effect
(the voices) from the delay buffer. The voices played are evenly spaced across the delay buffer. So for 2 voices you would hear the current sample and the one delay milliseconds back. The delay timing of the chorus can be changed at runtime with the delay_ms parameter but the delay can never exceed the max_delay_ms parameter. The maximum delay you can set is limited by available memory.
max_delay_ms (int) – The maximum time the chorus can be in milliseconds
delay_ms (synthio.BlockInput) – The current time of the chorus delay in milliseconds. Must be less the max_delay_ms.
voices (synthio.BlockInput) – The number of voices playing split evenly over the delay buffer.
mix (synthio.BlockInput) – How much of the wet audio to include along with the original signal.
buffer_size (int) – The total size in bytes of each of the two playback buffers to use
sample_rate (int) – The sample rate to be used
channel_count (int) – The number of channels the source samples contain. 1 = mono; 2 = stereo.
bits_per_sample (int) – The bits per sample of the effect
samples_signed (bool) – Effect is signed (True) or unsigned (False)
Playing adding an chorus to a synth:
import time import board import audiobusio import synthio import audiodelays audio = audiobusio.I2SOut(bit_clock=board.GP20, word_select=board.GP21, data=board.GP22) synth = synthio.Synthesizer(channel_count=1, sample_rate=44100) chorus = audiodelays.Chorus(max_delay_ms=50, delay_ms=5, buffer_size=1024, channel_count=1, sample_rate=44100) chorus.play(synth) audio.play(chorus) note = synthio.Note(261) while True: synth.press(note) time.sleep(0.25) synth.release(note) time.sleep(5)
Deinitialises the Chorus.
No-op used by Context Managers.
Automatically deinitializes when exiting a context. See Lifetime and ContextManagers for more info.
The current time of the chorus delay in milliseconds. Must be less the max_delay_ms.
The number of voices playing split evenly over the delay buffer.
The rate the echo mix between 0 and 1 where 0 is only sample and 1 is all effect.
True when the effect is playing a sample. (read-only)
Plays the sample once when loop=False and continuously when loop=True. Does not block. Use playing
to block.
The sample must match the encoding settings given in the constructor.
Stops playback of the sample.
An Echo effect
a set number of millisecond delay. The delay timing of the echo can be changed at runtime with the delay_ms parameter but the delay can never exceed the max_delay_ms parameter. The maximum delay you can set is limited by available memory.
Each time the echo plays back the volume is reduced by the decay setting (echo * decay).
The mix parameter allows you to change how much of the unchanged sample passes through to the output to how much of the effect audio you hear as the output.
max_delay_ms (int) – The maximum time the echo can be in milliseconds
delay_ms (synthio.BlockInput) – The current time of the echo delay in milliseconds. Must be less the max_delay_ms
decay (synthio.BlockInput) – The rate the echo fades. 0.0 = instant; 1.0 = never.
mix (synthio.BlockInput) – The mix as a ratio of the sample (0.0) to the effect (1.0).
buffer_size (int) – The total size in bytes of each of the two playback buffers to use
sample_rate (int) – The sample rate to be used
channel_count (int) – The number of channels the source samples contain. 1 = mono; 2 = stereo.
bits_per_sample (int) – The bits per sample of the effect
samples_signed (bool) – Effect is signed (True) or unsigned (False)
freq_shift (bool) – Do echos change frequency as the echo delay changes
Playing adding an echo to a synth:
import time import board import audiobusio import synthio import audiodelays audio = audiobusio.I2SOut(bit_clock=board.GP20, word_select=board.GP21, data=board.GP22) synth = synthio.Synthesizer(channel_count=1, sample_rate=44100) echo = audiodelays.Echo(max_delay_ms=1000, delay_ms=850, decay=0.65, buffer_size=1024, channel_count=1, sample_rate=44100, mix=0.7, freq_shift=False) echo.play(synth) audio.play(echo) note = synthio.Note(261) while True: synth.press(note) time.sleep(0.25) synth.release(note) time.sleep(5)
Deinitialises the Echo.
No-op used by Context Managers.
Automatically deinitializes when exiting a context. See Lifetime and ContextManagers for more info.
Delay of the echo in milliseconds. (read-only)
The rate the echo fades between 0 and 1 where 0 is instant and 1 is never.
The rate the echo mix between 0 and 1 where 0 is only sample, 0.5 is an equal mix of the sample and the effect and 1 is all effect.
Does the echo change frequencies as the delay changes.
True when the effect is playing a sample. (read-only)
Plays the sample once when loop=False and continuously when loop=True. Does not block. Use playing
to block.
The sample must match the encoding settings given in the constructor.
Stops playback of the sample. The echo continues playing.
A delay with multiple buffer positions to create a rhythmic effect.
These tap positions and levels can be used to create rhythmic effects. The timing of the delay can be changed at runtime with the delay_ms parameter but the delay can never exceed the max_delay_ms parameter. The maximum delay you can set is limited by available memory.
Each time the delay plays back the volume is reduced by the decay setting (delay * decay).
The mix parameter allows you to change how much of the unchanged sample passes through to the output to how much of the effect audio you hear as the output.
max_delay_ms (int) – The maximum time the delay can be in milliseconds.
delay_ms (float) – The current time of the delay in milliseconds. Must be less than max_delay_ms.
decay (synthio.BlockInput) – The rate the delay fades. 0.0 = instant; 1.0 = never.
mix (synthio.BlockInput) – The mix as a ratio of the sample (0.0) to the effect (1.0).
taps (tuple) – The positions and levels to tap into the delay buffer.
buffer_size (int) – The total size in bytes of each of the two playback buffers to use.
sample_rate (int) – The sample rate to be used.
channel_count (int) – The number of channels the source samples contain. 1 = mono; 2 = stereo.
bits_per_sample (int) – The bits per sample of the effect.
samples_signed (bool) – Effect is signed (True) or unsigned (False).
Playing adding a multi-tap delay to a synth:
import time import board import audiobusio import synthio import audiodelays audio = audiobusio.I2SOut(bit_clock=board.GP20, word_select=board.GP21, data=board.GP22) synth = synthio.Synthesizer(channel_count=1, sample_rate=44100) effect = audiodelays.MultiTapDelay(max_delay_ms=500, delay_ms=500, decay=0.65, mix=0.5, taps=((2/3, 0.7), 1), buffer_size=1024, channel_count=1, sample_rate=44100) effect.play(synth) audio.play(effect) note = synthio.Note(261) while True: synth.press(note) time.sleep(0.05) synth.release(note) time.sleep(5)
Deinitialises the MultiTapDelay.
No-op used by Context Managers.
Automatically deinitializes when exiting a context. See Lifetime and ContextManagers for more info.
Time to delay the incoming signal in milliseconds. Must be less than max_delay_ms.
The rate the echo fades between 0 and 1 where 0 is instant and 1 is never.
The mix of the effect between 0 and 1 where 0 is only sample, 0.5 is an equal mix of the sample and the effect and 1 is all effect.
The position or position and level of delay taps. The position is a number from 0 (start) to 1 (end) as a relative position in the delay buffer. The level is a number from 0 (silence) to 1 (full volume). If only a float or integer is provided as an element of the tuple, the level is assumed to be 1. When retrieving the value of this property, the level will always be included.
True when the effect is playing a sample. (read-only)
Plays the sample once when loop=False and continuously when loop=True. Does not block. Use playing
to block.
The sample must match the encoding settings given in the constructor.
Stops playback of the sample. The echo continues playing.
A pitch shift effect
the perceived pitch by a factor of semi-tones (1/12th of an octave). This effect will cause a slight delay in the output depending on the size of the window and overlap buffers.
The mix parameter allows you to change how much of the unchanged sample passes through to the output to how much of the effect audio you hear as the output.
semitones (synthio.BlockInput) – The amount of pitch shifting in semitones (1/12th of an octave)
mix (synthio.BlockInput) – The mix as a ratio of the sample (0.0) to the effect (1.0)
window (int) – The total size in bytes of the window buffer used alter the playback pitch
overlap (int) – The total size in bytes of the overlap buffer used to prevent popping in the output. If set as 0, no overlap will be used.
buffer_size (int) – The total size in bytes of each of the two playback buffers to use
sample_rate (int) – The sample rate to be used
channel_count (int) – The number of channels the source samples contain. 1 = mono; 2 = stereo.
bits_per_sample (int) – The bits per sample of the effect
samples_signed (bool) – Effect is signed (True) or unsigned (False)
Shifting the pitch of a synth by 5 semitones:
import time import board import audiobusio import synthio import audiodelays audio = audiobusio.I2SOut(bit_clock=board.GP0, word_select=board.GP1, data=board.GP2) synth = synthio.Synthesizer(channel_count=1, sample_rate=44100) pitch_shift = audiodelays.PitchShift(semitones=5.0, mix=0.5, window=2048, overlap=256, buffer_size=1024, channel_count=1, sample_rate=44100) pitch_shift.play(synth) audio.play(pitch_shift) while True: for notenum in (60, 64, 67, 71): synth.press(notenum) time.sleep(0.25) synth.release_all()
Deinitialises the PitchShift.
No-op used by Context Managers.
Automatically deinitializes when exiting a context. See Lifetime and ContextManagers for more info.
The amount of pitch shifting in semitones (1/12th of an octave).
The output mix between 0 and 1 where 0 is only sample and 1 is all effect.
True when the effect is playing a sample. (read-only)
Plays the sample once when loop=False and continuously when loop=True. Does not block. Use playing
to block.
The sample must match the encoding settings given in the constructor.
Stops playback of the sample.
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