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Showing content from https://docs.aws.amazon.com/sdkforruby/api/Aws/IoT1ClickProjects/Client.html below:

Client — AWS SDK for Ruby V2

You are viewing documentation for version 2 of the AWS SDK for Ruby. Version 3 documentation can be found here.

Class: Aws::IoT1ClickProjects::Client Overview

An API client for AWS IoT 1-Click Projects Service. To construct a client, you need to configure a :region and :credentials.

iot1clickprojects = Aws::IoT1ClickProjects::Client.new(
  region: region_name,
  credentials: credentials,
  )

See #initialize for a full list of supported configuration options.

Region

You can configure a default region in the following locations:

Go here for a list of supported regions.

Credentials

Default credentials are loaded automatically from the following locations:

You can also construct a credentials object from one of the following classes:

Alternatively, you configure credentials with :access_key_id and :secret_access_key:

creds = YAML.load(File.read('/path/to/secrets'))

Aws::IoT1ClickProjects::Client.new(
  access_key_id: creds['access_key_id'],
  secret_access_key: creds['secret_access_key']
)

Always load your credentials from outside your application. Avoid configuring credentials statically and never commit them to source control.

Attribute Summary collapse Instance Attribute Summary Attributes inherited from Seahorse::Client::Base

#config, #handlers

Constructor collapse API Operations collapse Instance Method Summary collapse Methods inherited from Seahorse::Client::Base

add_plugin, api, #build_request, clear_plugins, define, new, #operation, #operation_names, plugins, remove_plugin, set_api, set_plugins

Methods included from Seahorse::Client::HandlerBuilder

#handle, #handle_request, #handle_response

Instance Method Details #associate_device_with_placement(options = {}) ⇒ Struct

Associates a physical device with a placement.

#create_placement(options = {}) ⇒ Struct

Creates an empty placement.

#create_project(options = {}) ⇒ Struct

Creates an empty project with a placement template. A project contains zero or more placements that adhere to the placement template defined in the project.

#delete_placement(options = {}) ⇒ Struct

Deletes a placement. To delete a placement, it must not have any devices associated with it.

When you delete a placement, all associated data becomes irretrievable.

#delete_project(options = {}) ⇒ Struct

Deletes a project. To delete a project, it must not have any placements associated with it.

When you delete a project, all associated data becomes irretrievable.

#disassociate_device_from_placement(options = {}) ⇒ Struct

Removes a physical device from a placement.

#list_projects(options = {}) ⇒ Types::ListProjectsResponse

Lists the AWS IoT 1-Click project(s) associated with your AWS account and region.

#tag_resource(options = {}) ⇒ Struct

Creates or modifies tags for a resource. Tags are key/value pairs (metadata) that can be used to manage a resource. For more information, see AWS Tagging Strategies.

#untag_resource(options = {}) ⇒ Struct

Removes one or more tags (metadata key/value pairs) from a resource.

#update_placement(options = {}) ⇒ Struct

Updates a placement with the given attributes. To clear an attribute, pass an empty value (i.e., "").

#update_project(options = {}) ⇒ Struct

Updates a project associated with your AWS account and region. With the exception of device template names, you can pass just the values that need to be updated because the update request will change only the values that are provided. To clear a value, pass the empty string (i.e., "").

#wait_until(waiter_name, params = {}) {|waiter| ... } ⇒ Boolean

Waiters polls an API operation until a resource enters a desired state.

Basic Usage

Waiters will poll until they are succesful, they fail by entering a terminal state, or until a maximum number of attempts are made.

# polls in a loop, sleeping between attempts client.waiter_until(waiter_name, params)

Configuration

You can configure the maximum number of polling attempts, and the delay (in seconds) between each polling attempt. You configure waiters by passing a block to #wait_until:

# poll for ~25 seconds
client.wait_until(...) do |w|
  w.max_attempts = 5
  w.delay = 5
end
Callbacks

You can be notified before each polling attempt and before each delay. If you throw :success or :failure from these callbacks, it will terminate the waiter.

started_at = Time.now
client.wait_until(...) do |w|

  # disable max attempts
  w.max_attempts = nil

  # poll for 1 hour, instead of a number of attempts
  w.before_wait do |attempts, response|
    throw :failure if Time.now - started_at > 3600
  end

end
Handling Errors

When a waiter is successful, it returns true. When a waiter fails, it raises an error. All errors raised extend from Waiters::Errors::WaiterFailed.

begin
  client.wait_until(...)
rescue Aws::Waiters::Errors::WaiterFailed
  # resource did not enter the desired state in time
end
#waiter_names ⇒ Array<Symbol>

Returns the list of supported waiters. The following table lists the supported waiters and the client method they call:

Waiter Name Client Method Default Delay: Default Max Attempts:

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